16#include "NiagaraComponent.h"
17#include "Components/PrimitiveComponent.h"
18#include "Materials/Material.h"
19#include "ImageUtils.h"
20#include "Async/Async.h"
21#include "HighResScreenshot.h"
22#include "ImageWriteTask.h"
23#include "ImageWriteQueue.h"
24#include "Misc/DateTime.h"
25#include "Math/Color.h"
26#include "Blueprint/UserWidget.h"
27#include "GameFramework/PlayerController.h"
28#include "GeoReferencingSystem.h"
29#include "TimerManager.h"
31#include "GameFramework/SpringArmComponent.h"
34ACamera::ACamera(
const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
36 PrimaryActorTick.bCanEverTick =
true;
37 PrimaryActorTick.TickGroup = TG_PostUpdateWork;
39 CaptureRenderTarget = CreateDefaultSubobject<UTextureRenderTarget2D>(FName(*FString::Printf(TEXT(
"CaptureRenderTarget"))));
47 CaptureComponent2D = CreateDefaultSubobject<USceneCaptureComponent2D>(FName(*FString::Printf(TEXT(
"SceneCaptureComponent2D"))));
49 CaptureComponent2D->PrimitiveRenderMode = ESceneCapturePrimitiveRenderMode::PRM_RenderScenePrimitives;
62 UMaterial* PostProcessingMat = Cast<UMaterial>(StaticLoadObject(UMaterial::StaticClass(),
nullptr, *Path));
66 PostProcessSettings.AddBlendable(PostProcessingMat, Weight);
71 FString Msg =
"Failed to add Post processing material to " + Sensor;
81 PostProcessSettings.RemoveBlendable(Material);
109 LogFile = NewObject<ULogFile>(ULogFile::StaticClass());
112 FString FileName =
"camera_metadata";
119 WriteToLogFile(
"timestamp, image_name, X location, Y location, Z location, yaw rotation, pitch rotation, roll rotation, GPS latitude, GPS longitude, GPS altitude");
123 WriteToLogFile(
"timestamp, image_name, X location, Y location, Z location, yaw rotation, pitch rotation, roll rotation");
133 UE_LOG(LogTemp, Warning, TEXT(
"Camera.cpp: CaptureComponent2D is nullptr!"));
154 const FString Path =
"/Game/Agrarsense/Materials/PostProcessingMaterials/PhysicLensDistortion.PhysicLensDistortion";
155 PhysicLensDistortion = Cast<UMaterial>(StaticLoadObject(UMaterial::StaticClass(),
nullptr, *Path));
161 UE_LOG(LogTemp, Warning, TEXT(
"Camera.cpp: Added physics lens distortion effect."));
171 UE_LOG(LogTemp, Warning, TEXT(
"Camera.cpp: Removed physics lens distortion effect."));
179 const FString Path =
"/Game/Agrarsense/Materials/PostProcessingMaterials/CameraPostProcessEffects/m_ice_lens_effect";
180 UMaterial* LoadedIceMaterial = Cast<UMaterial>(StaticLoadObject(UMaterial::StaticClass(),
nullptr, *Path));
189 UE_LOG(LogTemp, Warning, TEXT(
"Camera.cpp: Added ice lens effect."));
199 IceMatInstance->SetScalarParameterValue(FName(
"Angle"), parameters.
IceLensEffectAngle);
201 UE_LOG(LogTemp, Warning, TEXT(
"Camera.cpp: Changed ice lens effect parameters."));
211 PostProcessSettings.RemoveBlendable(IceMatInstance);
215 UE_LOG(LogTemp, Warning, TEXT(
"Camera.cpp: Removed ice lens effect."));
230 PostProcessSettings.bOverride_AutoExposureMethod = UsePostProcessingEffects;
231 PostProcessSettings.bOverride_AutoExposureBias = UsePostProcessingEffects;
232 PostProcessSettings.bOverride_AutoExposureMinBrightness = UsePostProcessingEffects;
233 PostProcessSettings.bOverride_AutoExposureMaxBrightness = UsePostProcessingEffects;
234 PostProcessSettings.bOverride_AutoExposureSpeedUp = UsePostProcessingEffects;
235 PostProcessSettings.bOverride_AutoExposureSpeedDown = UsePostProcessingEffects;
236 PostProcessSettings.bOverride_HistogramLogMin = UsePostProcessingEffects;
237 PostProcessSettings.bOverride_HistogramLogMax = UsePostProcessingEffects;
238 PostProcessSettings.bOverride_CameraShutterSpeed = UsePostProcessingEffects;
239 PostProcessSettings.bOverride_CameraISO = UsePostProcessingEffects;
240 PostProcessSettings.bOverride_DepthOfFieldFstop = UsePostProcessingEffects;
241 PostProcessSettings.bOverride_DepthOfFieldMinFstop = UsePostProcessingEffects;
242 PostProcessSettings.bOverride_DepthOfFieldBladeCount = UsePostProcessingEffects;
243 PostProcessSettings.bOverride_FilmSlope = UsePostProcessingEffects;
244 PostProcessSettings.bOverride_FilmToe = UsePostProcessingEffects;
245 PostProcessSettings.bOverride_FilmShoulder = UsePostProcessingEffects;
246 PostProcessSettings.bOverride_FilmWhiteClip = UsePostProcessingEffects;
247 PostProcessSettings.bOverride_FilmBlackClip = UsePostProcessingEffects;
248 PostProcessSettings.bOverride_MotionBlurAmount = UsePostProcessingEffects;
249 PostProcessSettings.bOverride_MotionBlurMax = UsePostProcessingEffects;
250 PostProcessSettings.bOverride_MotionBlurPerObjectSize = UsePostProcessingEffects;
251 PostProcessSettings.bOverride_WhiteTemp = UsePostProcessingEffects;
252 PostProcessSettings.bOverride_WhiteTint = UsePostProcessingEffects;
253 PostProcessSettings.bOverride_ColorContrast = UsePostProcessingEffects;
254 PostProcessSettings.bOverride_SceneFringeIntensity = UsePostProcessingEffects;
255 PostProcessSettings.bOverride_ChromaticAberrationStartOffset = UsePostProcessingEffects;
256 PostProcessSettings.bOverride_AmbientOcclusionIntensity = UsePostProcessingEffects;
257 PostProcessSettings.bOverride_AmbientOcclusionRadius = UsePostProcessingEffects;
258 PostProcessSettings.bOverride_AmbientOcclusionStaticFraction = UsePostProcessingEffects;
259 PostProcessSettings.bOverride_AmbientOcclusionFadeDistance = UsePostProcessingEffects;
260 PostProcessSettings.bOverride_AmbientOcclusionPower = UsePostProcessingEffects;
261 PostProcessSettings.bOverride_AmbientOcclusionBias = UsePostProcessingEffects;
262 PostProcessSettings.bOverride_AmbientOcclusionQuality = UsePostProcessingEffects;
263 PostProcessSettings.bOverride_BloomMethod = UsePostProcessingEffects;
264 PostProcessSettings.bOverride_BloomIntensity = UsePostProcessingEffects;
265 PostProcessSettings.bOverride_BloomThreshold = UsePostProcessingEffects;
266 PostProcessSettings.bOverride_LensFlareIntensity = UsePostProcessingEffects;
267 PostProcessSettings.bOverride_DepthOfFieldFocalDistance = UsePostProcessingEffects;
268 PostProcessSettings.bOverride_DepthOfFieldDepthBlurAmount = UsePostProcessingEffects;
269 PostProcessSettings.bOverride_DepthOfFieldDepthBlurRadius = UsePostProcessingEffects;
318 FString Encoding =
"bgr8";
322 ImageMsg = MakeShared<ROSMessages::sensor_msgs::Image>();
323 ImageMsg->header.frame_id =
"world";
343 FSoftClassPath WidgetClassPath(TEXT(
"/Game/Agrarsense/Widgets/Camera/WBP_CameraControlsMenu.WBP_CameraControlsMenu_C"));
344 UClass* WidgetClass = WidgetClassPath.TryLoadClass<UUserWidget>();
346 APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0);
348 if (WidgetClass && PlayerController)
350 UCameraWidgetBase* WidgetInstance = CreateWidget<UCameraWidgetBase>(PlayerController, WidgetClass);
353 bool ShowGuide =
false;
354 WidgetInstance->
Setup(
this, ShowGuide);
360 bool Resized =
false;
396 SetActorTickEnabled(
false);
401 SetActorTickEnabled(
true);
407 for (int32 i = 0; i < Components.Num(); i++)
409 UPrimitiveComponent* Primitive = Components[i].Get();
418 GetWorld()->GetTimerManager().SetTimerForNextTick([
this]()
422 DronePtr = Cast<APIDDrone>(GetAttachParentActor());
433 Super::EndPlay(EndPlayReason);
492 SetActorRotation(gimbalRot);
560 TArray<FCapturedFrameData> Frames =
FrameGrabber->GetCapturedFrames();
563 FCapturedFrameData& LastFrame = Frames.Last();
564 TArray<FColor>& ImageBuffer = LastFrame.ColorBuffer;
576 AsyncTask(ENamedThreads::AnyBackgroundThreadNormalTask, [
this, ImageBuffer]()
605 UE_LOG(LogTemp, Warning, TEXT(
"Camera.cpp: UnrealWindow is nullptr!"));
613 TSharedPtr<FSceneViewport> SceneViewport =
UnrealWindow->GetSceneViewport();
616 EPixelFormat PixelFormat = GetPixelFormatFromRenderTargetFormat(
TextureFormat);
617 FIntPoint Size = SceneViewport->GetSize();
626 FrameGrabber = MakeShareable(
new FFrameGrabber(SceneViewport.ToSharedRef(), Size, PixelFormat));
656 || FrameBuffer.IsEmpty()
674 const int32 BufferSize = Width * Height * 3;
685 const FColor* Source = FrameBuffer.GetData();
686 const int32 PixelCount = FrameBuffer.Num();
688 for (int32 i = 0; i < PixelCount; ++i)
690 const FColor& Pixel = Source[i];
698 ImageMsg->header.time = FROSTime::Now();
708 if (FrameBuffer.IsEmpty() || Width == 0 || Height == 0)
713 int32 Size = Width * Height;
714 if (FrameBuffer.Num() != Size)
716 FString Msg =
"Camera sensor: Unable to save Image to disk. FrameBuffer size and resolution don't match!";
721 FString ImageName = FString::Printf(TEXT(
"image_%d.png"),
ImageNumber);
722 FString fullFileName = FString::Printf(TEXT(
"%s%s"), *
FileSavePath, *ImageName);
727 FIntPoint DestSize(Width, Height);
728 TImagePixelData<FColor> PixelData(DestSize);
729 PixelData.Pixels = FrameBuffer;
732 TUniquePtr<FImageWriteTask> ImageTask = MakeUnique<FImageWriteTask>();
733 ImageTask->PixelData = MakeUnique<TImagePixelData<FColor>>(PixelData);
734 ImageTask->Filename = fullFileName;
735 ImageTask->Format = EImageFormat::PNG;
736 ImageTask->CompressionQuality = (int32)EImageCompressionQuality::Default;
737 ImageTask->bOverwriteFile =
true;
738 ImageTask->PixelPreProcessors.Add(TAsyncAlphaWrite<FColor>(255));
741 FHighResScreenshotConfig& HighResScreenshotConfig = GetHighResScreenshotConfig();
742 TFuture<bool> CompletionFuture = HighResScreenshotConfig.ImageWriteQueue->Enqueue(MoveTemp(ImageTask));
753 const FVector ActorPosition = GetActorLocation();
754 const FRotator ActorRotation = GetActorRotation();
763 MetaData = FString::Printf(TEXT(
"%s, %s, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.8f, %.8f, %.8f"),
764 *TimeStamp, *ImageName,
765 ActorPosition.X, ActorPosition.Y, ActorPosition.Z,
766 ActorRotation.Pitch, ActorRotation.Yaw, ActorRotation.Roll,
767 GeoCoordinates.Latitude, GeoCoordinates.Longitude, GeoCoordinates.Altitude);
771 MetaData = FString::Printf(TEXT(
"%s, %s, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f"),
772 *TimeStamp, *ImageName,
773 ActorPosition.X, ActorPosition.Y, ActorPosition.Z,
774 ActorRotation.Pitch, ActorRotation.Yaw, ActorRotation.Roll);
784 UE_LOG(LogTemp, Warning, TEXT(
"Camera.cpp: Camera window closed. Destroying Camera sensor.."));
815 CameraShowFlags.SetDynamicShadows(RenderShadows);
816 CameraShowFlags.SetContactShadows(RenderShadows);
817 CameraShowFlags.SetCapsuleShadows(RenderShadows);
826 CameraShowFlags.SetTemporalAA(SetTemporal);
832 if (Width == 0 || Height == 0)
851 ShowFlags.SetAntiAliasing(
false);
852 ShowFlags.SetVolumetricFog(
false);;
853 ShowFlags.SetBloom(
false);
854 ShowFlags.SetCameraImperfections(
false);
855 ShowFlags.SetCameraInterpolation(
false);
856 ShowFlags.SetColorGrading(
false);
857 ShowFlags.SetDepthOfField(
false);
858 ShowFlags.SetDiffuse(
false);
859 ShowFlags.SetDirectionalLights(
false);
860 ShowFlags.SetDirectLighting(
false);
861 ShowFlags.SetDynamicShadows(
false);
862 ShowFlags.SetEyeAdaptation(
false);
863 ShowFlags.SetFog(
false);
864 ShowFlags.SetGlobalIllumination(
false);
865 ShowFlags.SetGrain(
false);
866 ShowFlags.SetHLODColoration(
false);
867 ShowFlags.SetHMDDistortion(
false);
868 ShowFlags.SetLensFlares(
false);
869 ShowFlags.SetLightComplexity(
false);
870 ShowFlags.SetLightFunctions(
false);
871 ShowFlags.SetLightInfluences(
false);
872 ShowFlags.SetLighting(
false);
873 ShowFlags.SetLightMapDensity(
false);
874 ShowFlags.SetLightRadius(
false);
875 ShowFlags.SetLightShafts(
false);
876 ShowFlags.SetLODColoration(
false);
877 ShowFlags.SetMotionBlur(
false);
878 ShowFlags.SetOnScreenDebug(
false);
879 ShowFlags.SetParticles(
false);
880 ShowFlags.SetPointLights(
false);
881 ShowFlags.SetRefraction(
false);
882 ShowFlags.SetSceneColorFringe(
false);
883 ShowFlags.SetScreenSpaceAO(
false);
884 ShowFlags.SetScreenSpaceReflections(
false);
885 ShowFlags.SetSkyLighting(
false);
886 ShowFlags.SetSpotLights(
false);
887 ShowFlags.SetStationaryLightOverlap(
false);
888 ShowFlags.SetSubsurfaceScattering(
false);
889 ShowFlags.SetTonemapper(
false);
890 ShowFlags.SetVisualizeBuffer(
false);
891 ShowFlags.SetVisualizeDistanceFieldAO(
false);
892 ShowFlags.SetVisualizeDOF(
false);
893 ShowFlags.SetVisualizeHDR(
false);
894 ShowFlags.SetVisualizeLightCulling(
false);
895 ShowFlags.SetVisualizeMeshDistanceFields(
false);
896 ShowFlags.SetVisualizeMotionBlur(
false);
897 ShowFlags.SetVisualizeOutOfBoundsPixels(
false);
898 ShowFlags.SetVisualizeSenses(
false);
899 ShowFlags.SetVisualizeShadingModels(
false);
900 ShowFlags.SetVisualizeSSR(
false);
901 ShowFlags.SetVisualizeSSS(
false);
static auto BindTick(ObjectType *Object, FunctionType Function)
void AddPostProcessingMaterial(const FString &Path, float Weight=1.0f)
TSharedPtr< FFrameGrabber > FrameGrabber
void ChangeCameraParameters(FCameraBaseParameters newParameters)
virtual ESensorTypes GetSensorType() const override
FCameraBaseParameters CameraParameters
FOnWindowClosed OnWindowClosedDelegate
virtual void Init(FCameraBaseParameters parameters, bool SimulateSensor=true)
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override
USceneCaptureComponent2D * CaptureComponent2D
void RemovePostProcessingMaterial(UMaterial *Material)
void SaveCameraMetaDataToDisk(const FString &ImageName)
AGeoReferencingSystem * GeoReferencingSystem
void ResizeCamera(int Width=1280, int Height=720)
void SaveImageToDisk(const TArray< FColor > FrameBuffer, int32 Width, int32 Height)
FDelegateHandle OnPostTickDelegate
bool ShouldSimulateCamera
void SetShadowRendering(bool RenderShadows)
void OnWindowClosed(const TSharedRef< SWindow > &Window)
void FrameGrabberCapture()
virtual void SendImageDataToROS(const TArray< FColor > &FrameBuffer, int32 Width, int32 Height)
FDelegateHandle OnPreTickDelegate
UTextureRenderTarget2D * CaptureRenderTarget
void AddWidgetToWindow(UWidget *WidgetToAdd)
TSharedPtr< ROSMessages::sensor_msgs::Image > ImageMsg
FRotator SensorSetRotation
bool SaveCurrentFrameToDiskRequested
void SetTemporalAA(bool SetTemporal)
void CreateLogFile() override
UTexture2D * CaptureFrameTexture
void SetupCamera(FCameraBaseParameters parameters)
TWeakObjectPtr< UMaterial > PhysicLensDistortion
void RemoveWidgetFromWindow(UWidget *WidgetToRemove)
FCameraDelegate_OnWindowResized OnCameraWindowResized
void HidePrimitiveComponent(UPrimitiveComponent *PrimitiveComponent)
TEnumAsByte< ETextureRenderTargetFormat > TextureFormat
void ReleaseFrameGrabber()
virtual void EndOfFrameParellel(float DeltaTime)
virtual void AddProcessingToFrameBuffer(TArray< FColor > &buffer)
TSharedPtr< FUnrealWindow > UnrealWindow
virtual void EndOfFrame(UWorld *World, ELevelTick TickType, float DeltaSeconds)
ACamera(const FObjectInitializer &ObjectInitializer)
virtual void PreActorTick(UWorld *World, ELevelTick TickType, float DeltaSeconds)
FCameraDelegate_OnWindowClosed OnCameraWindowClosed
virtual void BeginPlay() override
TWeakObjectPtr< UMaterialInstanceDynamic > IceMaterialInstance
bool ShouldSimulate(const float DeltaSeconds)
bool CanSimulateSensor() const
static FPrimitiveAdded OnPrimitiveAdded
FString GetSensorIdentifier() const
virtual void CreateDataSavePath()
FString GetSensorName() const
void SetSimulateSensor(bool SimulateSensor)
UTopic * GetROSTopic() const
static TArray< TWeakObjectPtr< UPrimitiveComponent > > GetComponentsToHide()
FString CreateTimeStampString() const
void WriteToLogFile(const FString &Message)
FORCEINLINE bool IsROSConnected() const
virtual void CreateROSTopic()
static void RemoveTick(FTickEntry TickEntry)
static FTickEntry AddTick(UObject *Object, std::function< void(float)> Function, ETickType Type)
bool IsVehicleInGarage() const
static void Log(const FString &Message, bool LogToTextFile=true, bool LogToROS=true)
static bool ShouldStartWindowMinimized()
static FGeographicCoordinates UnrealToGeographicCoordinates(AGeoReferencingSystem *GeoReferencingSystem, const FVector &Position)
void Create(const FString &FileNameWithoutExtension, FLogFileSettings Settings)
bool UsePhysicLensDistortionEffect
float ExposureMaxBrightness
float IceLensEffectStrength
float MotionBlurMinObjSize
float ExposureMinBrightness
float MotionBlurIntensity
bool PostProcessingEffects
float ChromAberrIntensity
FFileWriteOptions FileWriteOptions
FFileCreationOptions FileCreationOptions