Agrarsense
Enumerations
SensorTypes.h File Reference
#include "CoreMinimal.h"
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Enumerations

enum class  ESensorTypes : uint8 {
  NONE = 0 UMETA(DisplayName = "NONE") , Lidar = 1 UMETA(DisplayName = "Lidar") , RGBCamera = 2 UMETA(DisplayName = "RGBCamera") , ThermalCamera = 3 UMETA(DisplayName = "ThermalCamera") ,
  DVSCamera = 6 UMETA(DisplayName = "DVSCamera") , DepthCamera = 7 UMETA(DisplayName = "DepthCamera") , SemanticSegmentationCamera = 8 UMETA(DisplayName = "SemanticSegmentationCamera") , Radar = 4 UMETA(DisplayName = "Radar") ,
  Collision = 5 UMETA(DisplayName = "Collision") , Transform = 9 UMETA(DisplayName = "Transform") , Overlap = 10 UMETA(DisplayName = "Overlap") , InstanceSegmentationCamera = 11 UMETA(DisplayName = "InstanceSegmentationCamera")
}
 

Enumeration Type Documentation

◆ ESensorTypes

enum class ESensorTypes : uint8
strong

Sensor types enum.

Enumerator
NONE 
Lidar 
RGBCamera 
ThermalCamera 
DVSCamera 
DepthCamera 
SemanticSegmentationCamera 
Radar 
Collision 
Transform 
Overlap 
InstanceSegmentationCamera 

Definition at line 14 of file SensorTypes.h.

15{
16 // DO NOTE THAT THE TYPES ARE NOT IN ORDER BY NUMBER! YOU CAN CHANGE THE ORDER BUT DO NOT CHANGE THE NUMBERS!
17 NONE = 0 UMETA(DisplayName = "NONE"),
18 Lidar = 1 UMETA(DisplayName = "Lidar"),
19 RGBCamera = 2 UMETA(DisplayName = "RGBCamera"),
20 ThermalCamera = 3 UMETA(DisplayName = "ThermalCamera"),
21 DVSCamera = 6 UMETA(DisplayName = "DVSCamera"),
22 DepthCamera = 7 UMETA(DisplayName = "DepthCamera"),
23 SemanticSegmentationCamera = 8 UMETA(DisplayName = "SemanticSegmentationCamera"),
24 Radar = 4 UMETA(DisplayName = "Radar"),
25 Collision = 5 UMETA(DisplayName = "Collision"),
26 Transform = 9 UMETA(DisplayName = "Transform"),
27 Overlap = 10 UMETA(DisplayName = "Overlap"),
28
29 // only works when using our fork of Unreal Engine
30 InstanceSegmentationCamera = 11 UMETA(DisplayName = "InstanceSegmentationCamera")
31
32}
@ SemanticSegmentationCamera
@ InstanceSegmentationCamera