8#include "CameraBaseParameters.generated.h"
18 UPROPERTY(EditAnywhere, BlueprintReadWrite)
19 bool PostProcessingEffects = true;
24 UPROPERTY(EditAnywhere, BlueprintReadWrite)
25 bool Enable16BitFormat = true;
31 UPROPERTY(EditAnywhere, BlueprintReadWrite)
37 UPROPERTY(EditAnywhere, BlueprintReadWrite)
43 UPROPERTY(EditAnywhere, BlueprintReadWrite)
44 float TargetGamma = 1.0f;
49 UPROPERTY(EditAnywhere, BlueprintReadWrite)
50 float ShutterSpeed = 60.0f;
55 UPROPERTY(EditAnywhere, BlueprintReadWrite)
61 UPROPERTY(EditAnywhere, BlueprintReadWrite)
67 UPROPERTY(EditAnywhere, BlueprintReadWrite)
73 UPROPERTY(EditAnywhere, BlueprintReadWrite)
74 float FocalDistance = 0.0f;
79 UPROPERTY(EditAnywhere, BlueprintReadWrite)
80 float DepthBlurAmount = 1.0f;
85 UPROPERTY(EditAnywhere, BlueprintReadWrite)
86 float DepthBlurRadius = 0.0f;
92 UPROPERTY(EditAnywhere, BlueprintReadWrite)
93 float DofMinFStop = 1.2f;
98 UPROPERTY(EditAnywhere, BlueprintReadWrite)
99 int DofBladeCount = 5;
104 UPROPERTY(EditAnywhere, BlueprintReadWrite)
105 float FilmSlope = 0.88f;
110 UPROPERTY(EditAnywhere, BlueprintReadWrite)
111 float FilmToe = 0.55f;
116 UPROPERTY(EditAnywhere, BlueprintReadWrite)
117 float FilmShoulder = 0.26f;
122 UPROPERTY(EditAnywhere, BlueprintReadWrite)
123 float FilmBlackClip = 0.0f;
128 UPROPERTY(EditAnywhere, BlueprintReadWrite)
129 float FilmWhiteClip = 0.04f;
134 UPROPERTY(EditAnywhere, BlueprintReadWrite)
135 float ExposureMinBrightness = -1.5f;
140 UPROPERTY(EditAnywhere, BlueprintReadWrite)
141 float ExposureMaxBrightness = 20.0f;
146 UPROPERTY(EditAnywhere, BlueprintReadWrite)
147 float ExposureSpeedUp = 10.0f;
152 UPROPERTY(EditAnywhere, BlueprintReadWrite)
153 float ExposureSpeedDown = 1.0f;
159 UPROPERTY(EditAnywhere, BlueprintReadWrite)
160 float MotionBlurIntensity = 0.0f;
166 UPROPERTY(EditAnywhere, BlueprintReadWrite)
167 float MotionBlurMax = 2.0f;
174 UPROPERTY(EditAnywhere, BlueprintReadWrite)
175 float MotionBlurMinObjSize = 0.0f;
181 UPROPERTY(EditAnywhere, BlueprintReadWrite)
182 float LensFlareIntensity = 0.0f;
188 UPROPERTY(EditAnywhere, BlueprintReadWrite)
189 float BloomIntensity = 0.0f;
194 UPROPERTY(EditAnywhere, BlueprintReadWrite)
195 float WhiteTemp = 6500.0f;
200 UPROPERTY(EditAnywhere, BlueprintReadWrite)
201 float WhiteTint = 0.0f;
208 UPROPERTY(EditAnywhere, BlueprintReadWrite)
209 float ChromAberrIntensity = 0.0f;
215 UPROPERTY(EditAnywhere, BlueprintReadWrite)
216 float ChromAberrOffset = 0.0f;
223 UPROPERTY(EditAnywhere, BlueprintReadWrite)
224 float Aperture = 4.0f;
229 UPROPERTY(EditAnywhere, BlueprintReadWrite)
230 bool SaveImageToDisk = false;
235 UPROPERTY(EditAnywhere, BlueprintReadWrite)
236 bool SendDataToROS = true;
247 UPROPERTY(EditAnywhere, BlueprintReadWrite)
248 float TargetFrameRate = 0.0f;
254 UPROPERTY(EditAnywhere, BlueprintReadWrite)
255 bool UsePhysicLensDistortionEffect = true;
260 UPROPERTY(EditAnywhere, BlueprintReadWrite)
261 bool UseTemporalAA = true;
267 UPROPERTY(EditAnywhere, BlueprintReadWrite)
268 bool UseIceLensEffect = false;
274 UPROPERTY(EditAnywhere, BlueprintReadWrite)
275 float IceLensEffectStrength = 0.3f;
280 UPROPERTY(EditAnywhere, BlueprintReadWrite)
281 float IceLensEffectAngle = 1.0f;