8#include "CameraBaseParameters.generated.h"
18 UPROPERTY(EditAnywhere, BlueprintReadWrite)
19 bool PostProcessingEffects = true;
24 UPROPERTY(EditAnywhere, BlueprintReadWrite)
25 bool Enable16BitFormat = true;
30 UPROPERTY(EditAnywhere, BlueprintReadWrite)
36 UPROPERTY(EditAnywhere, BlueprintReadWrite)
42 UPROPERTY(EditAnywhere, BlueprintReadWrite)
43 float TargetGamma = 1.0f;
48 UPROPERTY(EditAnywhere, BlueprintReadWrite)
49 float ShutterSpeed = 60.0f;
54 UPROPERTY(EditAnywhere, BlueprintReadWrite)
60 UPROPERTY(EditAnywhere, BlueprintReadWrite)
66 UPROPERTY(EditAnywhere, BlueprintReadWrite)
72 UPROPERTY(EditAnywhere, BlueprintReadWrite)
73 float FocalDistance = 0.0f;
78 UPROPERTY(EditAnywhere, BlueprintReadWrite)
79 float DepthBlurAmount = 1.0f;
84 UPROPERTY(EditAnywhere, BlueprintReadWrite)
85 float DepthBlurRadius = 0.0f;
91 UPROPERTY(EditAnywhere, BlueprintReadWrite)
92 float DofMinFStop = 1.2f;
97 UPROPERTY(EditAnywhere, BlueprintReadWrite)
98 int DofBladeCount = 5;
103 UPROPERTY(EditAnywhere, BlueprintReadWrite)
104 float FilmSlope = 0.88f;
109 UPROPERTY(EditAnywhere, BlueprintReadWrite)
110 float FilmToe = 0.55f;
115 UPROPERTY(EditAnywhere, BlueprintReadWrite)
116 float FilmShoulder = 0.26f;
121 UPROPERTY(EditAnywhere, BlueprintReadWrite)
122 float FilmBlackClip = 0.0f;
127 UPROPERTY(EditAnywhere, BlueprintReadWrite)
128 float FilmWhiteClip = 0.04f;
133 UPROPERTY(EditAnywhere, BlueprintReadWrite)
134 float ExposureMinBrightness = -1.5f;
139 UPROPERTY(EditAnywhere, BlueprintReadWrite)
140 float ExposureMaxBrightness = 20.0f;
145 UPROPERTY(EditAnywhere, BlueprintReadWrite)
146 float ExposureSpeedUp = 10.0f;
151 UPROPERTY(EditAnywhere, BlueprintReadWrite)
152 float ExposureSpeedDown = 1.0f;
158 UPROPERTY(EditAnywhere, BlueprintReadWrite)
159 float MotionBlurIntensity = 0.0f;
165 UPROPERTY(EditAnywhere, BlueprintReadWrite)
166 float MotionBlurMax = 2.0f;
173 UPROPERTY(EditAnywhere, BlueprintReadWrite)
174 float MotionBlurMinObjSize = 0.0f;
180 UPROPERTY(EditAnywhere, BlueprintReadWrite)
181 float LensFlareIntensity = 0.0f;
187 UPROPERTY(EditAnywhere, BlueprintReadWrite)
188 float BloomIntensity = 0.0f;
193 UPROPERTY(EditAnywhere, BlueprintReadWrite)
194 float WhiteTemp = 6500.0f;
199 UPROPERTY(EditAnywhere, BlueprintReadWrite)
200 float WhiteTint = 0.0f;
207 UPROPERTY(EditAnywhere, BlueprintReadWrite)
208 float ChromAberrIntensity = 0.0f;
214 UPROPERTY(EditAnywhere, BlueprintReadWrite)
215 float ChromAberrOffset = 0.0f;
222 UPROPERTY(EditAnywhere, BlueprintReadWrite)
223 float Aperture = 4.0f;
228 UPROPERTY(EditAnywhere, BlueprintReadWrite)
229 bool SaveImageToDisk = false;
234 UPROPERTY(EditAnywhere, BlueprintReadWrite)
235 bool SendDataToROS = true;
246 UPROPERTY(EditAnywhere, BlueprintReadWrite)
247 float TargetFrameRate = 0.0f;
253 UPROPERTY(EditAnywhere, BlueprintReadWrite)
254 bool UsePhysicLensDistortionEffect = true;
259 UPROPERTY(EditAnywhere, BlueprintReadWrite)
260 bool UseTemporalAA = true;
266 UPROPERTY(EditAnywhere, BlueprintReadWrite)
267 bool UseIceLensEffect = false;
273 UPROPERTY(EditAnywhere, BlueprintReadWrite)
274 float IceLensEffectStrength = 0.3f;
279 UPROPERTY(EditAnywhere, BlueprintReadWrite)
280 float IceLensEffectAngle = 1.0f;