8#include "CameraBaseParameters.generated.h"
18 UPROPERTY(EditAnywhere, BlueprintReadWrite)
19 bool PostProcessingEffects = true;
24 UPROPERTY(EditAnywhere, BlueprintReadWrite)
25 bool Enable16BitFormat = true;
30 UPROPERTY(EditAnywhere, BlueprintReadWrite)
36 UPROPERTY(EditAnywhere, BlueprintReadWrite)
37 float TargetGamma = 1.0f;
42 UPROPERTY(EditAnywhere, BlueprintReadWrite)
43 float ShutterSpeed = 60.0f;
48 UPROPERTY(EditAnywhere, BlueprintReadWrite)
54 UPROPERTY(EditAnywhere, BlueprintReadWrite)
60 UPROPERTY(EditAnywhere, BlueprintReadWrite)
66 UPROPERTY(EditAnywhere, BlueprintReadWrite)
67 float FocalDistance = 0.0f;
72 UPROPERTY(EditAnywhere, BlueprintReadWrite)
73 float DepthBlurAmount = 1.0f;
78 UPROPERTY(EditAnywhere, BlueprintReadWrite)
79 float DepthBlurRadius = 0.0f;
85 UPROPERTY(EditAnywhere, BlueprintReadWrite)
86 float DofMinFStop = 1.2f;
91 UPROPERTY(EditAnywhere, BlueprintReadWrite)
92 int DofBladeCount = 5;
97 UPROPERTY(EditAnywhere, BlueprintReadWrite)
98 float FilmSlope = 0.88f;
103 UPROPERTY(EditAnywhere, BlueprintReadWrite)
104 float FilmToe = 0.55f;
109 UPROPERTY(EditAnywhere, BlueprintReadWrite)
110 float FilmShoulder = 0.26f;
115 UPROPERTY(EditAnywhere, BlueprintReadWrite)
116 float FilmBlackClip = 0.0f;
121 UPROPERTY(EditAnywhere, BlueprintReadWrite)
122 float FilmWhiteClip = 0.04f;
127 UPROPERTY(EditAnywhere, BlueprintReadWrite)
128 float ExposureMinBrightness = -2.0f;
133 UPROPERTY(EditAnywhere, BlueprintReadWrite)
134 float ExposureMaxBrightness = 20.0f;
139 UPROPERTY(EditAnywhere, BlueprintReadWrite)
140 float ExposureSpeedUp = 10.0f;
145 UPROPERTY(EditAnywhere, BlueprintReadWrite)
146 float ExposureSpeedDown = 1.0f;
152 UPROPERTY(EditAnywhere, BlueprintReadWrite)
153 float MotionBlurIntensity = 0.0f;
159 UPROPERTY(EditAnywhere, BlueprintReadWrite)
160 float MotionBlurMax = 2.0f;
167 UPROPERTY(EditAnywhere, BlueprintReadWrite)
168 float MotionBlurMinObjSize = 0.0f;
174 UPROPERTY(EditAnywhere, BlueprintReadWrite)
175 float LensFlareIntensity = 0.0f;
181 UPROPERTY(EditAnywhere, BlueprintReadWrite)
182 float BloomIntensity = 0.0f;
187 UPROPERTY(EditAnywhere, BlueprintReadWrite)
188 float WhiteTemp = 6500.0f;
193 UPROPERTY(EditAnywhere, BlueprintReadWrite)
194 float WhiteTint = 0.0f;
201 UPROPERTY(EditAnywhere, BlueprintReadWrite)
202 float ChromAberrIntensity = 0.0f;
208 UPROPERTY(EditAnywhere, BlueprintReadWrite)
209 float ChromAberrOffset = 0.0f;
216 UPROPERTY(EditAnywhere, BlueprintReadWrite)
217 float Aperture = 4.0f;
222 UPROPERTY(EditAnywhere, BlueprintReadWrite)
223 bool SaveImageToDisk = false;
228 UPROPERTY(EditAnywhere, BlueprintReadWrite)
229 bool SendDataToROS = true;
240 UPROPERTY(EditAnywhere, BlueprintReadWrite)
241 float TargetFrameRate = 0.0f;
247 UPROPERTY(EditAnywhere, BlueprintReadWrite)
248 bool UsePhysicLensDistortionEffect = true;
253 UPROPERTY(EditAnywhere, BlueprintReadWrite)
254 bool UseTemporalAA = true;
260 UPROPERTY(EditAnywhere, BlueprintReadWrite)
261 bool UseIceLensEffect = false;
267 UPROPERTY(EditAnywhere, BlueprintReadWrite)
268 float IceLensEffectStrength = 0.3f;
273 UPROPERTY(EditAnywhere, BlueprintReadWrite)
274 float IceLensEffectAngle = 1.0f;