8#include "CameraBaseParameters.generated.h"
18 UPROPERTY(EditAnywhere, BlueprintReadWrite)
19 bool PostProcessingEffects = true;
24 UPROPERTY(EditAnywhere, BlueprintReadWrite)
25 bool Enable16BitFormat = true;
31 UPROPERTY(EditAnywhere, BlueprintReadWrite)
37 UPROPERTY(EditAnywhere, BlueprintReadWrite)
43 UPROPERTY(EditAnywhere, BlueprintReadWrite)
51 UPROPERTY(EditAnywhere, BlueprintReadWrite)
52 float MaxViewDistanceInCmOverride = -1.0f;
57 UPROPERTY(EditAnywhere, BlueprintReadWrite)
63 UPROPERTY(EditAnywhere, BlueprintReadWrite)
64 float TargetGamma = 1.0f;
69 UPROPERTY(EditAnywhere, BlueprintReadWrite)
70 float ShutterSpeed = 60.0f;
75 UPROPERTY(EditAnywhere, BlueprintReadWrite)
81 UPROPERTY(EditAnywhere, BlueprintReadWrite)
82 float FocalDistance = 0.0f;
87 UPROPERTY(EditAnywhere, BlueprintReadWrite)
88 float DepthBlurAmount = 1.0f;
93 UPROPERTY(EditAnywhere, BlueprintReadWrite)
94 float DepthBlurRadius = 0.0f;
100 UPROPERTY(EditAnywhere, BlueprintReadWrite)
101 float DofMinFStop = 1.2f;
106 UPROPERTY(EditAnywhere, BlueprintReadWrite)
107 int DofBladeCount = 5;
112 UPROPERTY(EditAnywhere, BlueprintReadWrite)
113 float FilmSlope = 0.88f;
118 UPROPERTY(EditAnywhere, BlueprintReadWrite)
119 float FilmToe = 0.55f;
124 UPROPERTY(EditAnywhere, BlueprintReadWrite)
125 float FilmShoulder = 0.26f;
130 UPROPERTY(EditAnywhere, BlueprintReadWrite)
131 float FilmBlackClip = 0.0f;
136 UPROPERTY(EditAnywhere, BlueprintReadWrite)
137 float FilmWhiteClip = 0.04f;
142 UPROPERTY(EditAnywhere, BlueprintReadWrite)
143 float ExposureMinBrightness = -1.5f;
148 UPROPERTY(EditAnywhere, BlueprintReadWrite)
149 float ExposureMaxBrightness = 20.0f;
154 UPROPERTY(EditAnywhere, BlueprintReadWrite)
155 float ExposureSpeedUp = 10.0f;
160 UPROPERTY(EditAnywhere, BlueprintReadWrite)
161 float ExposureSpeedDown = 1.0f;
167 UPROPERTY(EditAnywhere, BlueprintReadWrite)
168 float MotionBlurIntensity = 0.0f;
174 UPROPERTY(EditAnywhere, BlueprintReadWrite)
175 float MotionBlurMax = 2.0f;
182 UPROPERTY(EditAnywhere, BlueprintReadWrite)
183 float MotionBlurMinObjSize = 0.0f;
189 UPROPERTY(EditAnywhere, BlueprintReadWrite)
190 float LensFlareIntensity = 0.0f;
196 UPROPERTY(EditAnywhere, BlueprintReadWrite)
197 float BloomIntensity = 0.0f;
202 UPROPERTY(EditAnywhere, BlueprintReadWrite)
203 float WhiteTemp = 6500.0f;
208 UPROPERTY(EditAnywhere, BlueprintReadWrite)
209 float WhiteTint = 0.0f;
216 UPROPERTY(EditAnywhere, BlueprintReadWrite)
217 float ChromAberrIntensity = 0.0f;
223 UPROPERTY(EditAnywhere, BlueprintReadWrite)
224 float ChromAberrOffset = 0.0f;
231 UPROPERTY(EditAnywhere, BlueprintReadWrite)
232 float Aperture = 4.0f;
237 UPROPERTY(EditAnywhere, BlueprintReadWrite)
238 bool SaveImageToDisk = false;
243 UPROPERTY(EditAnywhere, BlueprintReadWrite)
244 bool SendDataToROS = true;
255 UPROPERTY(EditAnywhere, BlueprintReadWrite)
256 float TargetFrameRate = 0.0f;
262 UPROPERTY(EditAnywhere, BlueprintReadWrite)
263 bool UsePhysicLensDistortionEffect = true;
268 UPROPERTY(EditAnywhere, BlueprintReadWrite)
269 bool UseTemporalAA = true;
275 UPROPERTY(EditAnywhere, BlueprintReadWrite)
276 bool UseIceLensEffect = false;
282 UPROPERTY(EditAnywhere, BlueprintReadWrite)
283 float IceLensEffectStrength = 0.3f;
288 UPROPERTY(EditAnywhere, BlueprintReadWrite)
289 float IceLensEffectAngle = 1.0f;