#include "GameFramework/Actor.h"
#include "CoreMinimal.h"
#include <vector>
#include "Agrarsense/Sensor/Lidar/PointData.h"
#include "Agrarsense/Managers/TickManager.h"
#include "ROSIntegration/Public/sensor_msgs/PointCloud2.h"
#include "LidarManager.generated.h"
Go to the source code of this file.
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FLidarDelegate_LidarDestroyed |
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lidarCount |
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Event when Lidar sensor has been destroyed. Broadcasts current lidar count.
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FLidarDelegate_LidarSpawned |
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ALidar * |
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lidar |
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Event when Lidar sensor has been spawned to the simulation. Broadcasts spawned ALidar class pointer.