Agrarsense
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#include <DepthCamera.h>
Public Member Functions | |
ADepthCamera (const FObjectInitializer &ObjectInitializer) | |
void | ChangeDepthCameraParameters (FDepthCameraParameters Parameters) |
FDepthCameraParameters | GetDepthCameraParameters () |
virtual ESensorTypes | GetSensorType () const override |
virtual FString | GetParametersAsString () const override |
Public Member Functions inherited from ACamera | |
ACamera (const FObjectInitializer &ObjectInitializer) | |
virtual void | Init (FCameraBaseParameters parameters, bool SimulateSensor=true) |
virtual ESensorTypes | GetSensorType () const override |
void | ChangeCameraParameters (FCameraBaseParameters newParameters) |
FCameraBaseParameters | GetCameraParameters () |
void | AddPostProcessingMaterial (const FString &Path, float Weight=1.0f) |
void | RemovePostProcessingMaterial (UMaterial *Material) |
USceneCaptureComponent2D * | GetCaptureComponent2D () const |
UTextureRenderTarget2D * | GetCaptureRenderTarget2D () const |
void | AddWidgetToWindow (UWidget *WidgetToAdd) |
void | RemoveWidgetFromWindow (UWidget *WidgetToRemove) |
void | SetShadowRendering (bool RenderShadows) |
void | SetTemporalAA (bool SetTemporal) |
void | ResizeCamera (int Width=1280, int Height=720) |
void | SaveCurrentFrameToDisk () |
int | GetCameraWidth () const |
int | GetCameraHeight () const |
virtual FString | GetParametersAsString () const override |
Public Member Functions inherited from ASensor | |
ASensor (const FObjectInitializer &ObjectInitializer) | |
FString | ExportToJsonFile (const FString &FileName) |
virtual ESensorTypes | GetSensorType () const |
FString | GetSensorIdentifier () const |
void | SetSensorIdentifier (const FString newIdentifier) |
FString | GetSensorName () const |
virtual FString | GetParametersAsString () const |
void | SetSensorName (const FString newName) |
virtual FString | GetTopicName () |
UTopic * | GetROSTopic () const |
void | SetSimulateSensor (bool SimulateSensor) |
bool | CanSimulateSensor () const |
ASensorModel * | GetSensorModel () const |
void | SetSensorModel (ASensorModel *NewSensorModel) |
bool | IsROSConnected () const |
UROSIntegrationGameInstance * | GetROSGameInstance () const |
virtual FString | GetActorID_Implementation () const override |
virtual FString | GetActorName_Implementation () const override |
virtual FString | GetActorInformation_Implementation () const override |
virtual void | SetActorName_Implementation (const FString &NewActorName) override |
virtual void | SetActorIDAndName_Implementation (const FString &NewActorName, const FString &NewID) override |
Public Member Functions inherited from IActorInformation | |
FString | GetActorID () const |
FString | GetActorName () const |
FString | GetActorInformation () const |
void | SetActorName (const FString &NewActorName) |
void | SetActorIDAndName (const FString &NewActorName, const FString &NewID) |
Private Member Functions | |
void | DepthInit (FDepthCameraParameters Parameters, bool SimulateSensor=true) |
void | Init (FCameraBaseParameters parameters, bool SimulateSensor=true) override |
virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
void | SetupDepthMaterial (const bool UseGrayscale) |
Private Attributes | |
FDepthCameraParameters | DepthCameraParameters |
TWeakObjectPtr< UMaterial > | DepthEffectMaterialGrayscale |
TWeakObjectPtr< UMaterial > | DepthEffectMaterial |
Friends | |
class | USensorFactory |
Additional Inherited Members | |
Static Public Member Functions inherited from ASensor | |
static void | HideComponentForAllCameras (UPrimitiveComponent *PrimitiveComponent) |
static TMap< FString, FColor > | GetSemanticColors () |
static TArray< TWeakObjectPtr< UPrimitiveComponent > > | GetComponentsToHide () |
Static Public Member Functions inherited from IActorInformation | |
static void | SetAndValidateActorIDAndName (FString &ActorName, FString &ActorID, TWeakObjectPtr< AActor > Actor) |
static bool | DestroyActorByID (const FString &ID) |
static AActor * | GetActorByID (const FString &ID) |
template<typename T > | |
static TArray< T * > | GetActorsWithInterface () |
static void | PrintAllIds () |
Public Attributes inherited from ACamera | |
TEnumAsByte< ETextureRenderTargetFormat > | TextureFormat = ETextureRenderTargetFormat::RTF_RGBA8 |
FCameraDelegate_OnWindowClosed | OnCameraWindowClosed |
FCameraDelegate_OnWindowResized | OnCameraWindowResized |
Public Attributes inherited from ASensor | |
FSensorDestroy | OnSensorDestroy |
FString | AttachedToComponent |
FName | AttachedToBone |
Protected Member Functions inherited from ACamera | |
virtual void | BeginPlay () override |
virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
virtual void | PreActorTick (UWorld *World, ELevelTick TickType, float DeltaSeconds) |
virtual void | EndOfFrame (UWorld *World, ELevelTick TickType, float DeltaSeconds) |
virtual void | EndOfFrameParellel (float DeltaTime) |
virtual void | AddProcessingToFrameBuffer (TArray< FColor > &buffer) |
virtual void | SendImageDataToROS (const TArray< FColor > &FrameBuffer, int32 Width, int32 Height) |
void | HidePrimitiveComponent (UPrimitiveComponent *PrimitiveComponent) |
void | SaveImageToDisk (const TArray< FColor > FrameBuffer, int32 Width, int32 Height) |
void | SaveCameraMetaDataToDisk (const FString &ImageName) |
void | CreateLogFile () override |
Protected Member Functions inherited from ASensor | |
virtual void | BeginPlay () override |
virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
virtual void | CreateROSTopic () |
virtual void | DestroyROSTopic () |
virtual void | CreateDataSavePath () |
bool | IsLogFileCreated () |
virtual void | CreateLogFile () |
void | WriteToLogFile (const FString &Message) |
Static Protected Member Functions inherited from ASensor | |
template<typename InStructType > | |
static FString | StructToString (const InStructType &InStruct) |
Protected Attributes inherited from ACamera | |
bool | UseParallelLateTick = true |
FDelegateHandle | OnPreTickDelegate |
FDelegateHandle | OnPostTickDelegate |
FString | CameraName = "Camera " |
FString | FilePrefix = "Data/Camera_" |
UTextureRenderTarget2D * | CaptureRenderTarget = nullptr |
USceneCaptureComponent2D * | CaptureComponent2D = nullptr |
UTexture2D * | CaptureFrameTexture |
TSharedPtr< FUnrealWindow > | UnrealWindow |
FTickEntry | TickEntry |
TWeakObjectPtr< UMaterialInstanceDynamic > | IceMaterialInstance |
TWeakObjectPtr< UMaterial > | PhysicLensDistortion |
Protected Attributes inherited from ASensor | |
UTopic * | ROSTopic = nullptr |
bool | SendDataToROS = true |
ULogFile * | LogFile = nullptr |
FString | FileSavePath |
UROSIntegrationGameInstance * | ROSInstance = nullptr |
Static Protected Attributes inherited from ASensor | |
static FPrimitiveAdded | OnPrimitiveAdded |
static const FName | NiagaraPointsInt = "User.PointCount" |
static const FName | NiagaraHitPoints = "User.HitPoints" |
static const FName | NiagaraHitColors = "User.HitColors" |
static const FName | NiagaraPointsFloat = "User.Test" |
ADepthCamera::ADepthCamera | ( | const FObjectInitializer & | ObjectInitializer | ) |
Definition at line 9 of file DepthCamera.cpp.
void ADepthCamera::ChangeDepthCameraParameters | ( | FDepthCameraParameters | Parameters | ) |
Change the Depth camera parameters.
Parameters | - The new Depth camera parameters. |
Definition at line 45 of file DepthCamera.cpp.
References FDepthCameraParameters::CameraParameters, ACamera::ChangeCameraParameters(), FDepthCameraParameters::ConvertToGrayscale, DepthCameraParameters, and SetupDepthMaterial().
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private |
Initializes a new Depth Camera sensor with specified Depth camera parameters.
parameters | A FDepthCameraParameters struct. |
SimulateSensor | A boolean flag to indicate whether the sensor should be simulated (default is true). |
Definition at line 15 of file DepthCamera.cpp.
References FDepthCameraParameters::CameraParameters, DepthCameraParameters, and Init().
Referenced by USensorFactory::SpawnDepthCamera().
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overrideprivatevirtual |
Called when the camera's play ends.
EndPlayReason | - The reason for the end of play. |
Reimplemented from ACamera.
Definition at line 37 of file DepthCamera.cpp.
References DepthEffectMaterial, and DepthEffectMaterialGrayscale.
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inline |
Get the current Depth camera parameters.
Definition at line 38 of file DepthCamera.h.
Referenced by USimulatorJsonExporter::ExportSensorToJSON().
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inlineoverridevirtual |
Get this sensor parameters struct fields as one string.
Reimplemented from ACamera.
Definition at line 55 of file DepthCamera.h.
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inlineoverridevirtual |
Get type of the sensor
Reimplemented from ACamera.
Definition at line 47 of file DepthCamera.h.
References DepthCamera.
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overrideprivatevirtual |
Initializes a new Depth Camera sensor with specified parameters, overriding the base class method.
parameters | A FCameraBaseParameters struct. |
SimulateSensor | A boolean flag to indicate whether the sensor should be simulated (default is true). |
Reimplemented from ACamera.
Definition at line 21 of file DepthCamera.cpp.
References ACamera::CameraName, FDepthCameraParameters::ConvertToGrayscale, DepthCameraParameters, ACamera::FilePrefix, ACamera::SetShadowRendering(), and SetupDepthMaterial().
Referenced by DepthInit().
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private |
Setup which post processing material to use.
Definition at line 52 of file DepthCamera.cpp.
References ACamera::AddPostProcessingMaterial(), DepthEffectMaterial, DepthEffectMaterialGrayscale, ACamera::GetCaptureComponent2D(), and ACamera::RemovePostProcessingMaterial().
Referenced by ChangeDepthCameraParameters(), and Init().
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friend |
Definition at line 62 of file DepthCamera.h.
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private |
Definition at line 89 of file DepthCamera.h.
Referenced by ChangeDepthCameraParameters(), DepthInit(), and Init().
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private |
Definition at line 93 of file DepthCamera.h.
Referenced by EndPlay(), and SetupDepthMaterial().
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private |
Definition at line 91 of file DepthCamera.h.
Referenced by EndPlay(), and SetupDepthMaterial().