|
Agrarsense
|
#include <DepthCamera.h>


Public Member Functions | |
| ADepthCamera (const FObjectInitializer &ObjectInitializer) | |
| void | ChangeDepthCameraParameters (FDepthCameraParameters Parameters) |
| virtual void | AddProcessingToFrameBuffer (TArray< FColor > &buffer) final override |
| FDepthCameraParameters | GetDepthCameraParameters () |
| virtual ESensorTypes | GetSensorType () const override |
| virtual FString | GetParametersAsString () const override |
Public Member Functions inherited from ACamera | |
| ACamera (const FObjectInitializer &ObjectInitializer) | |
| virtual void | Init (FCameraBaseParameters parameters, bool SimulateSensor=true) |
| virtual ESensorTypes | GetSensorType () const override |
| void | ChangeCameraParameters (FCameraBaseParameters newParameters) |
| FCameraBaseParameters | GetCameraParameters () |
| void | AddPostProcessingMaterial (const FString &Path, float Weight=1.0f) |
| void | RemovePostProcessingMaterial (UMaterial *Material) |
| USceneCaptureComponent2D * | GetCaptureComponent2D () const |
| UTextureRenderTarget2D * | GetCaptureRenderTarget2D () const |
| void | AddWidgetToWindow (UWidget *WidgetToAdd) |
| void | RemoveWidgetFromWindow (UWidget *WidgetToRemove) |
| void | SetShadowRendering (bool RenderShadows) |
| void | DisableShowFlags () |
| void | SetTemporalAA (bool SetTemporal) |
| void | ResizeCamera (int32 Width=1280, int32 Height=720) |
| void | AddHiddenActor (AActor *Actor) |
| void | SaveCurrentFrameToDisk () |
| int32 | GetCameraWidth () const |
| int32 | GetCameraHeight () const |
| void | SetUseGimbal (bool UseGimbal) |
| virtual FString | GetParametersAsString () const override |
Public Member Functions inherited from ASensor | |
| ASensor (const FObjectInitializer &ObjectInitializer) | |
| FString | ExportToJsonFile (const FString &FileName) |
| virtual ESensorTypes | GetSensorType () const |
| FString | GetSensorIdentifier () const |
| void | SetSensorIdentifier (const FString newIdentifier) |
| FString | GetSensorName () const |
| virtual FString | GetParametersAsString () const |
| AVehicle * | IsAttachedToVehicle () const |
| void | SetSensorName (const FString newName) |
| FString | GetTopicName () |
| UTopic * | GetROSTopic () const |
| void | SetSimulateSensor (bool SimulateSensor) |
| bool | CanSimulateSensor () const |
| ASensorModel * | GetSensorModel () const |
| void | SetSensorModel (ASensorModel *NewSensorModel) |
| FORCEINLINE bool | IsROSConnected () const |
| UROSIntegrationGameInstance * | GetROSGameInstance () const |
| virtual FString | GetActorID_Implementation () const override |
| virtual FString | GetActorName_Implementation () const override |
| virtual FString | GetActorInformation_Implementation () const override |
| virtual void | SetActorName_Implementation (const FString &NewActorName) override |
| virtual void | SetActorIDAndName_Implementation (const FString &NewActorName, const FString &NewID) override |
| void | SetParentActorPtr (AActor *ParentActorPtr) |
Public Member Functions inherited from IActorInformation | |
| FString | GetActorID () const |
| FString | GetActorName () const |
| FString | GetActorInformation () const |
| void | SetActorName (const FString &NewActorName) |
| void | SetActorIDAndName (const FString &NewActorName, const FString &NewID) |
Private Member Functions | |
| void | DepthInit (FDepthCameraParameters Parameters, bool SimulateSensor=true) |
| void | Init (FCameraBaseParameters parameters, bool SimulateSensor=true) override |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| void | SetupDepthMaterial (const bool UseGrayscale) |
Private Attributes | |
| FDepthCameraParameters | DepthCameraParameters |
| TWeakObjectPtr< UMaterial > | DepthEffectMaterialGrayscale |
| TWeakObjectPtr< UMaterial > | DepthEffectMaterial |
Friends | |
| class | USensorFactory |
Additional Inherited Members | |
Static Public Member Functions inherited from ASensor | |
| static void | HideComponentForAllCameras (UPrimitiveComponent *PrimitiveComponent) |
| static TMap< FString, FColor > | GetSemanticColors () |
| static TArray< TWeakObjectPtr< UPrimitiveComponent > > | GetComponentsToHide () |
Static Public Member Functions inherited from IActorInformation | |
| static void | SetAndValidateActorIDAndName (FString &ActorName, FString &ActorID, TWeakObjectPtr< AActor > Actor) |
| static bool | DestroyActorByID (const FString &ID) |
| static AActor * | GetActorByID (const FString &ID) |
| template<typename T > | |
| static TArray< T * > | GetActorsWithInterface () |
| static void | PrintAllIds () |
Public Attributes inherited from ACamera | |
| TEnumAsByte< ETextureRenderTargetFormat > | TextureFormat = ETextureRenderTargetFormat::RTF_RGBA8 |
| FCameraDelegate_OnWindowClosed | OnCameraWindowClosed |
| FCameraDelegate_OnWindowResized | OnCameraWindowResized |
Public Attributes inherited from ASensor | |
| FSensorDestroy | OnSensorDestroy |
| FString | AttachedToComponent |
| FName | AttachedToBone |
Protected Member Functions inherited from ACamera | |
| virtual void | BeginPlay () override |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| void | PreActorTick (UWorld *World, ELevelTick TickType, float DeltaSeconds) |
| void | UpdateCameraStabilization () |
| void | EndOfFrame (UWorld *World, ELevelTick TickType, float DeltaSeconds) |
| void | PixelReadEndOfFrame (UWorld *World, ELevelTick TickType, float DeltaSeconds) |
| void | EndOfFrameParellel (float DeltaTime) |
| virtual void | AddProcessingToFrameBuffer (TArray< FColor > &buffer) |
| void | ApplyGammaCorrectionLUT (TArray< FColor > &Buffer) |
| void | SendImageDataToROS (const TArray< FColor > &FrameBuffer, int32 Width, int32 Height) |
| void | HidePrimitiveComponent (UPrimitiveComponent *PrimitiveComponent) |
| void | SaveImageToDisk (const TArray< FColor > FrameBuffer, int32 Width, int32 Height) |
| void | SaveCameraMetaDataToDisk (const FString &ImageName) |
| void | CreateLogFile () override |
Protected Member Functions inherited from ASensor | |
| virtual void | BeginPlay () override |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| FString | CreateTimeStampString () const |
| virtual void | CreateROSTopic () |
| virtual void | DestroyROSTopic () |
| virtual void | CreateDataSavePath () |
| bool | IsLogFileCreated () |
| virtual void | CreateLogFile () |
| void | WriteToLogFile (const FString &Message) |
Static Protected Member Functions inherited from ASensor | |
| template<typename InStructType > | |
| static FString | StructToString (const InStructType &InStruct) |
Protected Attributes inherited from ACamera | |
| bool | UseParallelLateTick = true |
| FDelegateHandle | OnPreTickDelegate |
| FDelegateHandle | OnPostTickDelegate |
| FString | CameraName = "Camera " |
| FString | FilePrefix = "Data/Camera_" |
| UTextureRenderTarget2D * | CaptureRenderTarget = nullptr |
| USceneCaptureComponent2D * | CaptureComponent2D = nullptr |
| UTexture2D * | CaptureFrameTexture |
| TSharedPtr< FUnrealWindow > | UnrealWindow |
| FTickEntry | TickEntry |
| TWeakObjectPtr< UMaterialInstanceDynamic > | IceMaterialInstance |
| TWeakObjectPtr< UMaterial > | PhysicLensDistortion |
| TSharedPtr< ROSMessages::sensor_msgs::Image > | ImageMsg |
| bool | UseReadPixels = false |
| APIDDrone * | DronePtr = nullptr |
| FRotator | SensorSetRotation |
| bool | AllowGimbal = true |
Protected Attributes inherited from ASensor | |
| UTopic * | ROSTopic = nullptr |
| bool | SendDataToROS = true |
| ULogFile * | LogFile = nullptr |
| AActor * | ParentActor = nullptr |
| FString | FileSavePath |
| UROSIntegrationGameInstance * | ROSInstance = nullptr |
Static Protected Attributes inherited from ASensor | |
| static FPrimitiveAdded | OnPrimitiveAdded |
| static const FName | NiagaraPointsInt = "User.PointCount" |
| static const FName | NiagaraHitPoints = "User.HitPoints" |
| static const FName | NiagaraHitColors = "User.HitColors" |
| static const FName | NiagaraPointsFloat = "User.Test" |
| ADepthCamera::ADepthCamera | ( | const FObjectInitializer & | ObjectInitializer | ) |
Definition at line 11 of file DepthCamera.cpp.
|
finaloverridevirtual |
Add processing to the frame buffer.
| buffer | - The frame buffer to process. |
Reimplemented from ACamera.
Definition at line 57 of file DepthCamera.cpp.
References ACamera::ApplyGammaCorrectionLUT().
| void ADepthCamera::ChangeDepthCameraParameters | ( | FDepthCameraParameters | Parameters | ) |
Change the Depth camera parameters.
| Parameters | - The new Depth camera parameters. |
Definition at line 50 of file DepthCamera.cpp.
References FDepthCameraParameters::CameraParameters, ACamera::ChangeCameraParameters(), FDepthCameraParameters::ConvertToGrayscale, DepthCameraParameters, and SetupDepthMaterial().
|
private |
Initializes a new Depth Camera sensor with specified Depth camera parameters.
| parameters | A FDepthCameraParameters struct. |
| SimulateSensor | A boolean flag to indicate whether the sensor should be simulated (default is true). |
Definition at line 17 of file DepthCamera.cpp.
References FDepthCameraParameters::CameraParameters, DepthCameraParameters, and Init().
Referenced by USensorFactory::SpawnDepthCamera().
|
overrideprivatevirtual |
Called when the camera's play ends.
| EndPlayReason | - The reason for the end of play. |
Reimplemented from ACamera.
Definition at line 42 of file DepthCamera.cpp.
References DepthEffectMaterial, and DepthEffectMaterialGrayscale.
|
inline |
Get the current Depth camera parameters.
Definition at line 44 of file DepthCamera.h.
Referenced by USimulatorJsonExporter::ExportSensorToJSON().
|
inlineoverridevirtual |
Get this sensor parameters struct fields as one string.
Reimplemented from ACamera.
Definition at line 61 of file DepthCamera.h.
|
inlineoverridevirtual |
Get type of the sensor
Reimplemented from ACamera.
Definition at line 53 of file DepthCamera.h.
References DepthCamera.
|
overrideprivatevirtual |
Initializes a new Depth Camera sensor with specified parameters, overriding the base class method.
| parameters | A FCameraBaseParameters struct. |
| SimulateSensor | A boolean flag to indicate whether the sensor should be simulated (default is true). |
Reimplemented from ACamera.
Definition at line 23 of file DepthCamera.cpp.
References ACamera::CameraName, FDepthCameraParameters::ConvertToGrayscale, DepthCameraParameters, ACamera::DisableShowFlags(), ACamera::FilePrefix, ACamera::SetShadowRendering(), and SetupDepthMaterial().
Referenced by DepthInit().
|
private |
Setup which post processing material to use.
Definition at line 78 of file DepthCamera.cpp.
References ACamera::AddPostProcessingMaterial(), DepthEffectMaterial, DepthEffectMaterialGrayscale, ACamera::GetCaptureComponent2D(), and ACamera::RemovePostProcessingMaterial().
Referenced by ChangeDepthCameraParameters(), and Init().
|
friend |
Definition at line 68 of file DepthCamera.h.
|
private |
Definition at line 95 of file DepthCamera.h.
Referenced by ChangeDepthCameraParameters(), DepthInit(), and Init().
|
private |
Definition at line 99 of file DepthCamera.h.
Referenced by EndPlay(), and SetupDepthMaterial().
|
private |
Definition at line 97 of file DepthCamera.h.
Referenced by EndPlay(), and SetupDepthMaterial().