Agrarsense
|
Topic | Link |
---|---|
Getting Started | Getting Started |
Using the Simulator | Using the Simulator |
Using Vehicles | Using Vehicles |
Using Walkers | Using Walkers |
Sensors | Sensors |
Setupping sensors | Setupping sensor |
Creating own levels | Creating own levels |
Building from source on Linux | Building on Linux |
Building from source on Windows | Building on Windows |
Installing on Linux | Installing on Linux |
Installing on Windows | Installing on Windows |
This documentation goes through list of things you need add if you wish to create or use your own level(s) but use AGRARSENSE Simulator features.
Note. If you are going to use Agrarsense assets in your own level prefer to use assets from /Content/Agrarsense/MeshActors
folder instead of meshes directly from the content browser. All these Blueprint assets are automatically instanced by InstancedRenderer using UInstancedStaticMeshComponent.
To include your map in packaged build you need to open Project Settings
and type maps
to the search bar and modify following options:
Game Default Map - Your Level
Transition Map - Your Level
Server Default Map - Your Level
List of maps to include in a packaged build - Your Level path
In AgrarsenseSettings.h file you need to add map to MapNames and MapPaths TArrays.