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Agrarsense
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#include "CoreMinimal.h"#include "GameFramework/Pawn.h"#include "Engine/World.h"#include "WheeledVehicleParameters.h"#include "Agrarsense/Utils/EnumUtilities.h"#include "Agrarsense/Vehicle/VehicleTypes.h"#include "Agrarsense/ActorInterfaces/ActorInformation.h"#include "Agrarsense/ActorInterfaces/Interactable.h"#include "Agrarsense/ActorInterfaces/Destroyable.h"#include "Agrarsense/Components/PointComponent.h"#include "Agrarsense/ROS/ROSState.h"#include "Vehicle.generated.h"

Go to the source code of this file.
Classes | |
| class | AVehicle |
Functions | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FVehicleGarageChangedDelegate, bool, IsVehicleInGarage) | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam | ( | FVehicleGarageChangedDelegate | , |
| bool | , | ||
| IsVehicleInGarage | |||
| ) |
Delegate for handling changes in the vehicle's garage status.
| IsVehicleInGarage | True if the vehicle is in the garage, false if it's outside. |