Agrarsense
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#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "Engine/World.h"
#include "Agrarsense/Utils/EnumUtilities.h"
#include "Agrarsense/Vehicle/VehicleTypes.h"
#include "Agrarsense/ActorInterfaces/ActorInformation.h"
#include "Agrarsense/ActorInterfaces/Interactable.h"
#include "Agrarsense/ActorInterfaces/Destroyable.h"
#include "Agrarsense/Components/PointComponent.h"
#include "Vehicle.generated.h"
Go to the source code of this file.
Classes | |
class | AVehicle |
Functions | |
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FVehicleGarageChangedDelegate, bool, IsVehicleInGarage) | |
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam | ( | FVehicleGarageChangedDelegate | , |
bool | , | ||
IsVehicleInGarage | |||
) |
Delegate for handling changes in the vehicle's garage status.
IsVehicleInGarage | True if the vehicle is in the garage, false if it's outside. |