8#include "CoreMinimal.h"
9#include "UObject/ObjectMacros.h"
11#include "WheeledVehicleParameters.generated.h"
16 Empty
UMETA(DisplayName =
"Empty"),
17 Half
UMETA(DisplayName =
"Half"),
18 Full
UMETA(DisplayName =
"Full")
29 UPROPERTY(EditAnywhere, BlueprintReadWrite)
30 float Mass = 10500.0f;
36 UPROPERTY(EditAnywhere, BlueprintReadWrite)
37 bool TreeInstanceToActorOnOverlap = false;
42 UPROPERTY(EditAnywhere, BlueprintReadWrite)
43 bool HasBoomArm = true;
48 UPROPERTY(EditAnywhere, BlueprintReadWrite)
49 bool AllowBoomMovement = true;
54 UPROPERTY(EditAnywhere, BlueprintReadWrite)
55 float OverlapRadiusMeters = 50.0f;
60 UPROPERTY(EditAnywhere, BlueprintReadWrite)
61 bool VisualizeOverlap = false;
63 UPROPERTY(EditAnywhere, BlueprintReadWrite)