8#include "CoreMinimal.h"
9#include "UObject/ObjectMacros.h"
11#include "WheeledVehicleParameters.generated.h"
22 UPROPERTY(EditAnywhere, BlueprintReadWrite)
23 bool TreeInstanceToActorOnOverlap = false;
28 UPROPERTY(EditAnywhere, BlueprintReadWrite)
29 bool HasBoomArm = true;
34 UPROPERTY(EditAnywhere, BlueprintReadWrite)
35 bool AllowBoomMovement = true;
40 UPROPERTY(EditAnywhere, BlueprintReadWrite)
41 float Mass = 10500.0f;