8#include "CoreMinimal.h"
9#include "UObject/ObjectMacros.h"
11#include "WheeledVehicleParameters.generated.h"
21 UPROPERTY(EditAnywhere, BlueprintReadWrite)
22 float Mass = 10500.0f;
28 UPROPERTY(EditAnywhere, BlueprintReadWrite)
29 bool TreeInstanceToActorOnOverlap = false;
34 UPROPERTY(EditAnywhere, BlueprintReadWrite)
35 bool HasBoomArm = true;
40 UPROPERTY(EditAnywhere, BlueprintReadWrite)
41 bool AllowBoomMovement = true;
46 UPROPERTY(EditAnywhere, BlueprintReadWrite)
47 float OverlapRadiusMeters = 50.0f;
52 UPROPERTY(EditAnywhere, BlueprintReadWrite)
53 bool VisualizeOverlap = false;