11#include "SceneTypes.h"
12#include "GlobalGraphicsSettings.generated.h"
22 UPROPERTY(EditAnywhere, BlueprintReadWrite)
29 UPROPERTY(EditAnywhere, BlueprintReadWrite)
35 UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient)
36 bool RenderGrass = true;
42 UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient)
43 bool DisableSpectatorRendering = false;
51 UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient)
52 int32 WorldPositionOffsetDistance = 30000;
59 UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient)
60 float NaniteMaxPixelsPerEdge = 1.0f;
70 UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient)
71 EShadowCacheInvalidationBehavior FoliageShadowCacheInvalidationBehaviour = EShadowCacheInvalidationBehavior::Rigid;
78 UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient)
79 bool UseVirtualShadowMaps = false;
85 UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient)
86 bool ShadowCSMCaching = true;