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Agrarsense
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#include <GlobalGraphicsSettings.h>
Public Attributes | |
| EQualityLevel | QualityLevel = EQualityLevel::Balanced |
| EAntiAliasing | AntiAliasingMethod = EAntiAliasing::TAA |
| bool | RenderGrass = true |
| bool | DisableSpectatorRendering = false |
| int32 | WorldPositionOffsetDistance = 30000 |
| float | NaniteMaxPixelsPerEdge = 1.0f |
| EShadowCacheInvalidationBehavior | FoliageShadowCacheInvalidationBehaviour = EShadowCacheInvalidationBehavior::Rigid |
| bool | UseVirtualShadowMaps = true |
| bool | ShadowCSMCaching = true |
Definition at line 15 of file GlobalGraphicsSettings.h.
| EAntiAliasing FGlobalGraphicsSettings::AntiAliasingMethod = EAntiAliasing::TAA |
Definition at line 30 of file GlobalGraphicsSettings.h.
Referenced by UAgrarsenseSettings::GetAntiAliasingMethod(), UAgrarsenseSettings::ParseLaunchArguments(), UAgrarsenseSettings::SetAntiAliasingMethod(), and UAgrarsenseSettings::SetGraphicsSettings().
| bool FGlobalGraphicsSettings::DisableSpectatorRendering = false |
Definition at line 43 of file GlobalGraphicsSettings.h.
Referenced by UAgrarsenseSettings::ParseLaunchArguments(), UAgrarsenseSettings::SetGraphicsSettings(), and UAgrarsenseSettings::SetWorldRendering().
| EShadowCacheInvalidationBehavior FGlobalGraphicsSettings::FoliageShadowCacheInvalidationBehaviour = EShadowCacheInvalidationBehavior::Rigid |
Definition at line 71 of file GlobalGraphicsSettings.h.
Referenced by UAgrarsenseSettings::GetShadowCacheInvalidationBehavior(), AInstancedActorRenderer::OnGraphicsSettingsChanged(), and UAgrarsenseSettings::SetShadowCacheInvalidationBehavior().
| float FGlobalGraphicsSettings::NaniteMaxPixelsPerEdge = 1.0f |
Definition at line 60 of file GlobalGraphicsSettings.h.
Referenced by UAgrarsenseSettings::GetNaniteMaxPixelsPerEdge(), and UAgrarsenseSettings::SetNaniteMaxPixelsPerEdge().
| EQualityLevel FGlobalGraphicsSettings::QualityLevel = EQualityLevel::Balanced |
Definition at line 23 of file GlobalGraphicsSettings.h.
Referenced by UAgrarsenseSettings::ParseLaunchArguments(), UAgrarsenseSettings::SetGraphicsSettings(), and UAgrarsenseSettings::SetQualityLevel().
| bool FGlobalGraphicsSettings::RenderGrass = true |
Definition at line 36 of file GlobalGraphicsSettings.h.
Referenced by UAgrarsenseSettings::GetGrassVisibility(), UAgrarsenseSettings::SetGraphicsSettings(), and UAgrarsenseSettings::SetGrassVisibility().
| bool FGlobalGraphicsSettings::ShadowCSMCaching = true |
Definition at line 86 of file GlobalGraphicsSettings.h.
Referenced by UAgrarsenseSettings::GetShadowCSMCache(), UAgrarsenseSettings::SetGraphicsSettings(), and UAgrarsenseSettings::SetShadowCSMCache().
| bool FGlobalGraphicsSettings::UseVirtualShadowMaps = true |
Definition at line 79 of file GlobalGraphicsSettings.h.
Referenced by UAgrarsenseSettings::GetIsUsingVirtualShadowMaps(), UAgrarsenseSettings::SetGraphicsSettings(), and UAgrarsenseSettings::SetUseVirtualShadowMaps().
| int32 FGlobalGraphicsSettings::WorldPositionOffsetDistance = 30000 |
Definition at line 52 of file GlobalGraphicsSettings.h.
Referenced by UAgrarsenseSettings::GetWorldPositionOffsetRenderDistance(), AInstancedActorRenderer::OnGraphicsSettingsChanged(), and UAgrarsenseSettings::SetWorldPositionOffsetRenderDistance().