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Public Attributes | List of all members
FGlobalGraphicsSettings Struct Reference

#include <GlobalGraphicsSettings.h>

Public Attributes

EQualityLevel QualityLevel = EQualityLevel::Balanced
 
EAntiAliasing AntiAliasingMethod = EAntiAliasing::TAA
 
bool RenderGrass = true
 
bool DisableSpectatorRendering = false
 
int32 WorldPositionOffsetDistance = 30000
 
float NaniteMaxPixelsPerEdge = 1.0f
 
EShadowCacheInvalidationBehavior FoliageShadowCacheInvalidationBehaviour = EShadowCacheInvalidationBehavior::Rigid
 
bool UseVirtualShadowMaps = false
 
bool ShadowCSMCaching = true
 

Detailed Description

Definition at line 15 of file GlobalGraphicsSettings.h.

Member Data Documentation

◆ AntiAliasingMethod

EAntiAliasing FGlobalGraphicsSettings::AntiAliasingMethod = EAntiAliasing::TAA

◆ DisableSpectatorRendering

bool FGlobalGraphicsSettings::DisableSpectatorRendering = false

◆ FoliageShadowCacheInvalidationBehaviour

EShadowCacheInvalidationBehavior FGlobalGraphicsSettings::FoliageShadowCacheInvalidationBehaviour = EShadowCacheInvalidationBehavior::Rigid

◆ NaniteMaxPixelsPerEdge

float FGlobalGraphicsSettings::NaniteMaxPixelsPerEdge = 1.0f

◆ QualityLevel

EQualityLevel FGlobalGraphicsSettings::QualityLevel = EQualityLevel::Balanced

◆ RenderGrass

bool FGlobalGraphicsSettings::RenderGrass = true

◆ ShadowCSMCaching

bool FGlobalGraphicsSettings::ShadowCSMCaching = true

◆ UseVirtualShadowMaps

bool FGlobalGraphicsSettings::UseVirtualShadowMaps = false

◆ WorldPositionOffsetDistance

int32 FGlobalGraphicsSettings::WorldPositionOffsetDistance = 30000

The documentation for this struct was generated from the following file: