Agrarsense
Unreal
Agrarsense
Source
Agrarsense
Settings
QualityLevel.h
Go to the documentation of this file.
1
// Copyright (c) 2023 FrostBit Software Lab at the Lapland University of Applied Sciences
2
//
3
// This work is licensed under the terms of the MIT license.
4
// For a copy, see <https://opensource.org/licenses/MIT>.
5
6
#pragma once
7
8
#include "CoreMinimal.h"
9
#include "UObject/Class.h"
10
14
UENUM(BlueprintType)
15
enum class
EQualityLevel
: uint8
16
{
20
UltraRaytracing
= 0
UMETA
(DisplayName =
"UltraRaytracing"
),
21
25
Ultra
= 1
UMETA
(DisplayName =
"Ultra"
),
26
30
Balanced
= 2
UMETA
(DisplayName =
"Balanced"
),
31
35
Low
= 3
UMETA
(DisplayName =
"Low"
)
36
};
EQualityLevel
EQualityLevel
Definition:
QualityLevel.h:16
EQualityLevel::Low
@ Low
EQualityLevel::UltraRaytracing
@ UltraRaytracing
EQualityLevel::Ultra
@ Ultra
EQualityLevel::Balanced
@ Balanced
ETickType::UMETA
@ UMETA
Generated by
1.9.4