8#include "Kismet/GameplayStatics.h"
9#include "Kismet/BlueprintFunctionLibrary.h"
11#include "AgrarsenseStatics.generated.h"
24class UROSIntegrationGameInstance;
41 UFUNCTION(BlueprintPure, Category =
"Agrarsense", meta = (WorldContext =
"WorldContextObject"))
48 UFUNCTION(BlueprintPure, Category =
"Agrarsense", meta = (WorldContext =
"WorldContextObject"))
55 UFUNCTION(BlueprintPure, Category =
"Agrarsense", meta = (WorldContext =
"WorldContextObject"))
56 static UROSIntegrationGameInstance* GetROSGameInstance(
const UObject* WorldContextObject);
62 UFUNCTION(BlueprintPure, Category =
"Agrarsense", meta = (WorldContext =
"WorldContextObject"))
63 static ALidarManager* GetLidarManager(
const UObject* WorldContextObject);
69 UFUNCTION(BlueprintPure, Category =
"Agrarsense", meta = (WorldContext =
"WorldContextObject"))
70 static UROSHandler* GetROSHandle(
const UObject* WorldContextObject);
76 UFUNCTION(BlueprintPure, Category =
"Agrarsense", meta = (WorldContext =
"WorldContextObject"))
83 UFUNCTION(BlueprintPure, Category =
"Agrarsense", meta = (WorldContext =
"WorldContextObject"))
84 static AWeather* GetWeatherActor(
const UObject* WorldContextObject);
90 UFUNCTION(BlueprintPure, Category =
"Agrarsense", meta = (WorldContext =
"WorldContextObject"))
91 static ASpectator* GetSpectator(
const UObject* WorldContextObject);
97 UFUNCTION(BlueprintPure, Category =
"Agrarsense", meta = (WorldContext =
"WorldContextObject"))
104 UFUNCTION(BlueprintCallable, Category =
"Agrarsense")
105 static UWorld* GetWorldStatic();
111 UFUNCTION(BlueprintPure, Category =
"Agrarsense")
118 UFUNCTION(BlueprintPure, Category =
"Agrarsense")