#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Engine/EngineTypes.h"
#include "Engine/World.h"
#include "Templates/SharedPointer.h"
#include "UObject/ObjectPtr.h"
#include "Containers/UnrealString.h"
#include "Components/PrimitiveComponent.h"
#include "JsonObjectConverter.h"
#include <vector>
#include "ROSIntegration/Classes/ROSIntegrationGameInstance.h"
#include "ROSIntegration/Classes/RI/Topic.h"
#include "Agrarsense/ActorInterfaces/ActorInformation.h"
#include "Agrarsense/Game/AgrarsensePaths.h"
#include "Agrarsense/Utils/EnumUtilities.h"
#include "Agrarsense/Sensor/SensorTypes.h"
#include "Agrarsense/Logging/LogFile.h"
#include "Agrarsense/ROS/ROSState.h"
#include "Sensor.generated.h"
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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