Agrarsense
Unreal
Agrarsense
Source
Agrarsense
Sensor
SensorTypes.h
Go to the documentation of this file.
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// Copyright (c) 2023 FrostBit Software Lab at the Lapland University of Applied Sciences
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#pragma once
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#include "CoreMinimal.h"
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UENUM(BlueprintType)
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enum class
ESensorTypes
: uint8
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{
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// DO NOTE THAT THE TYPES ARE NOT IN ORDER BY NUMBER! YOU CAN CHANGE THE ORDER BUT DO NOT CHANGE THE NUMBERS!
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NONE
= 0
UMETA
(DisplayName =
"NONE"
),
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Lidar
= 1
UMETA
(DisplayName =
"Lidar"
),
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RGBCamera
= 2
UMETA
(DisplayName =
"RGBCamera"
),
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ThermalCamera
= 3
UMETA
(DisplayName =
"ThermalCamera"
),
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DVSCamera
= 6
UMETA
(DisplayName =
"DVSCamera"
),
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DepthCamera
= 7
UMETA
(DisplayName =
"DepthCamera"
),
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SemanticSegmentationCamera
= 8
UMETA
(DisplayName =
"SemanticSegmentationCamera"
),
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Radar
= 4
UMETA
(DisplayName =
"Radar"
),
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Collision
= 5
UMETA
(DisplayName =
"Collision"
),
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Transform
= 9
UMETA
(DisplayName =
"Transform"
),
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Overlap
= 10
UMETA
(DisplayName =
"Overlap"
)
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};
EFoliageTypes::NONE
@ NONE
ESensorTypes
ESensorTypes
Definition:
SensorTypes.h:15
ESensorTypes::Collision
@ Collision
ESensorTypes::DVSCamera
@ DVSCamera
ESensorTypes::Overlap
@ Overlap
ESensorTypes::DepthCamera
@ DepthCamera
ESensorTypes::Transform
@ Transform
ESensorTypes::SemanticSegmentationCamera
@ SemanticSegmentationCamera
ESensorTypes::RGBCamera
@ RGBCamera
ESensorTypes::Lidar
@ Lidar
ESensorTypes::Radar
@ Radar
ESensorTypes::ThermalCamera
@ ThermalCamera
ETickType::UMETA
@ UMETA
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