Agrarsense
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#include "CoreMinimal.h"
Go to the source code of this file.
Enumerations | |
enum class | EFoliageTypes : uint8 { NONE = 0 UMETA(DisplayName = "None") , Birch_Normal_3 = 10 UMETA(DisplayName = "Birch_Normal_3") , Birch_Normal_8 = 11 UMETA(DisplayName = "Birch_Normal_8") , Birch_Normal_12 = 12 UMETA(DisplayName = "Birch_Normal_12") , Birch_Normal_18 = 13 UMETA(DisplayName = "Birch_Normal_18") , Pine_Normal_3 = 50 UMETA(DisplayName = "Pine_Normal_3") , Pine_Normal_8 = 51 UMETA(DisplayName = "Pine_Normal_8") , Pine_Normal_12 = 52 UMETA(DisplayName = "Pine_Normal_12") , Pine_Normal_18 = 53 UMETA(DisplayName = "Pine_Normal_18") , Spruce_Normal_3 = 90 UMETA(DisplayName = "Spruce_Normal_3") , Spruce_Normal_8 = 91 UMETA(DisplayName = "Spruce_Normal_8") , Spruce_Normal_12 = 92 UMETA(DisplayName = "Spruce_Normal_12") , Spruce_Normal_18 = 93 UMETA(DisplayName = "Spruce_Normal_18") , Alder_Normal_3 = 130 UMETA(DisplayName = "Alder_Normal_3") , Alder_Normal_8 = 131 UMETA(DisplayName = "Alder_Normal_8") , Alder_Normal_12 = 132 UMETA(DisplayName = "Alder_Normal_12") , Alder_Normal_18 = 133 UMETA(DisplayName = "Alder_Normal_18") , Grass_01 = 160 UMETA(DisplayName = "Grass_01") , Grass_02 = 161 UMETA(DisplayName = "Grass_02") , Grass_03 = 162 UMETA(DisplayName = "Grass_03") , Grass_04 = 163 UMETA(DisplayName = "Grass_04") , Grass_05 = 164 UMETA(DisplayName = "Grass_05") , Willow_Bush_01 = 170 UMETA(DisplayName = "Willow_Bush_01") , Willow_Tree_01 = 171 UMETA(DisplayName = "Willow_Tree_01") , Willow_Tree_02 = 172 UMETA(DisplayName = "Willow_Tree_02") , Willow_Tree_03 = 173 UMETA(DisplayName = "Willow_Tree_03") , Juniper_01 = 180 UMETA(DisplayName = "Juniper_01") , Deadwood_8M = 200 UMETA(DisplayName = "Deadwood_8M") , Deadwood_12M = 201 UMETA(DisplayName = "Deadwood_12M") , Deadwood_18M = 202 UMETA(DisplayName = "Deadwood_18M") } |
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Foliage objects enum.
Definition at line 14 of file FoliageTypes.h.