10    PrimaryActorTick.bCanEverTick = 
false;
 
   17    FilePrefix = 
"Data/SemanticSegmentationCamera_";
 
   23    Super::Init(parameters, SimulateSensor);
 
void AddPostProcessingMaterial(const FString &Path, float Weight=1.0f)
 
void ApplyGammaCorrectionLUT(TArray< FColor > &Buffer)
 
void SetShadowRendering(bool RenderShadows)
 
void SetTemporalAA(bool SetTemporal)
 
void Init(FCameraBaseParameters parameters, bool SimulateSensor=true) override
 
ASemanticSegmentationCamera(const FObjectInitializer &ObjectInitializer)
 
virtual void AddProcessingToFrameBuffer(TArray< FColor > &buffer) final override