10 PrimaryActorTick.bCanEverTick =
false;
17 FilePrefix =
"Data/SemanticSegmentationCamera_";
20 Super::Init(parameters, SimulateSensor);
void AddPostProcessingMaterial(const FString &Path, float Weight=1.0f)
void SetShadowRendering(bool RenderShadows)
void Init(FCameraBaseParameters parameters, bool SimulateSensor=true) override
ASemanticSegmentationCamera(const FObjectInitializer &ObjectInitializer)