Agrarsense
ObjectLabel.h
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1
2// Copyright (c) 2023 FrostBit Software Lab at the Lapland University of Applied Sciences
3//
4// This work is licensed under the terms of the MIT license.
5// For a copy, see <https://opensource.org/licenses/MIT>.
6
7#pragma once
8
9#include "CoreMinimal.h"
10#include <cstdint>
11
12UENUM(BlueprintType)
13enum class ELabels : uint8
14{
15 None = 0u UMETA(DisplayName = "None"),
16 Terrain = 1u UMETA(DisplayName = "Terrain"),
17 Props = 2u UMETA(DisplayName = "Props"),
18 Human = 3u UMETA(DisplayName = "Human"),
19 Reindeer = 4u UMETA(DisplayName = "Reindeer"),
20 Foliage = 5u UMETA(DisplayName = "Foliage"),
21 Birch = 6u UMETA(DisplayName = "Birch"),
22 Pine = 7u UMETA(DisplayName = "Pine"),
23 Spruce = 8u UMETA(DisplayName = "Spruce"),
24 Alder = 9u UMETA(DisplayName = "Alder"),
25 Willow = 10u UMETA(DisplayName = "Willow"),
26 Rocks = 11u UMETA(DisplayName = "Rocks"),
27 Road = 12u UMETA(DisplayName = "Road"),
28 Building = 13u UMETA(DisplayName = "Building"),
29 Sky = 14u UMETA(DisplayName = "Sky"),
30 Water = 15u UMETA(DisplayName = "Water"),
31 Drone = 16u UMETA(DisplayName = "Drone"),
32 Harvester = 17u UMETA(DisplayName = "Harvester"),
33 Forwarder = 18u UMETA(DisplayName = "Forwarder"),
34 Sensors = 19u UMETA(DisplayName = "Sensors"),
35 Snow = 20u UMETA(DisplayName = "Snow"),
36 Leaves = 21u UMETA(DisplayName = "Leaves")
37};
ELabels
Definition: ObjectLabel.h:14