Agrarsense
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#include "CoreMinimal.h"
#include <cstdint>
Go to the source code of this file.
Enumerations | |
enum class | ELabels : uint8 { None = 0u UMETA(DisplayName = "None") , Terrain = 1u UMETA(DisplayName = "Terrain") , Props = 2u UMETA(DisplayName = "Props") , Human = 3u UMETA(DisplayName = "Human") , Reindeer = 4u UMETA(DisplayName = "Reindeer") , Foliage = 5u UMETA(DisplayName = "Foliage") , Birch = 6u UMETA(DisplayName = "Birch") , Pine = 7u UMETA(DisplayName = "Pine") , Spruce = 8u UMETA(DisplayName = "Spruce") , Alder = 9u UMETA(DisplayName = "Alder") , Willow = 10u UMETA(DisplayName = "Willow") , Rocks = 11u UMETA(DisplayName = "Rocks") , Road = 12u UMETA(DisplayName = "Road") , Building = 13u UMETA(DisplayName = "Building") , Sky = 14u UMETA(DisplayName = "Sky") , Water = 15u UMETA(DisplayName = "Water") , Drone = 16u UMETA(DisplayName = "Drone") , Harvester = 17u UMETA(DisplayName = "Harvester") , Forwarder = 18u UMETA(DisplayName = "Forwarder") , Sensors = 19u UMETA(DisplayName = "Sensors") , Snow = 20u UMETA(DisplayName = "Snow") , Leaves = 21u UMETA(DisplayName = "Leaves") } |
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Enumerator | |
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None | |
Terrain | |
Props | |
Human | |
Reindeer | |
Foliage | |
Birch | |
Pine | |
Spruce | |
Alder | |
Willow | |
Rocks | |
Road | |
Building | |
Sky | |
Water | |
Drone | |
Harvester | |
Forwarder | |
Sensors | |
Snow | |
Leaves |
Definition at line 13 of file ObjectLabel.h.