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Agrarsense
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#include "CoreMinimal.h"#include <cstdint>

Go to the source code of this file.
Enumerations | |
| enum class | ELabels : uint8 { None = 0u UMETA(DisplayName = "None") , Terrain = 1u UMETA(DisplayName = "Terrain") , Props = 2u UMETA(DisplayName = "Props") , Human = 3u UMETA(DisplayName = "Human") , Reindeer = 4u UMETA(DisplayName = "Reindeer") , Foliage = 5u UMETA(DisplayName = "Foliage") , Birch = 6u UMETA(DisplayName = "Birch") , Pine = 7u UMETA(DisplayName = "Pine") , Spruce = 8u UMETA(DisplayName = "Spruce") , Alder = 9u UMETA(DisplayName = "Alder") , Willow = 10u UMETA(DisplayName = "Willow") , Sky = 11u UMETA(DisplayName = "Sky") , Road = 12u UMETA(DisplayName = "Road") , Building = 13u UMETA(DisplayName = "Building") , Rocks = 14u UMETA(DisplayName = "Rocks") , Deadwood = 15u UMETA(DisplayName = "Deadwood") , Drone = 16u UMETA(DisplayName = "Drone") , Harvester = 17u UMETA(DisplayName = "Harvester") , Forwarder = 18u UMETA(DisplayName = "Forwarder") , Sensors = 19u UMETA(DisplayName = "Sensors") , Snow = 20u UMETA(DisplayName = "Snow") , Leaves = 21u UMETA(DisplayName = "Leaves") , Moose = 22u UMETA(DisplayName = "Moose") } |
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| Enumerator | |
|---|---|
| None | |
| Terrain | |
| Props | |
| Human | |
| Reindeer | |
| Foliage | |
| Birch | |
| Pine | |
| Spruce | |
| Alder | |
| Willow | |
| Sky | |
| Road | |
| Building | |
| Rocks | |
| Deadwood | |
| Drone | |
| Harvester | |
| Forwarder | |
| Sensors | |
| Snow | |
| Leaves | |
| Moose | |
Definition at line 13 of file ObjectLabel.h.