Agrarsense
|
#include "CoreMinimal.h"
Go to the source code of this file.
Enumerations | |
enum class | EActorAssetType : uint8 { Unspecified = 0 UMETA(DisplayName = "Unspecified") , Vehicle = 1 UMETA(DisplayName = "Vehicle") , Foliage = 2 UMETA(DisplayName = "Foliage") , Prop = 3 UMETA(DisplayName = "Prop") , Walker = 4 UMETA(DisplayName = "Walker") } |
|
strong |
Actor asset type (Foliage, prop etc.)
Enumerator | |
---|---|
Unspecified | |
Vehicle | |
Foliage | |
Prop | |
Walker |
Definition at line 14 of file ActorAssetType.h.