8#include "CoreMinimal.h" 
   14#include "WalkerParameters.generated.h" 
   24    UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
   30    UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
   31    float WalkerSpeed = 50.0f;
 
   36    UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
   37    bool CreateTransformTopic = true;
 
   42    UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
   48    UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
   58    UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
   59    TArray<FTransform> Points;