8#include "CoreMinimal.h"
14#include "WalkerParameters.generated.h"
24 UPROPERTY(EditAnywhere, BlueprintReadWrite)
30 UPROPERTY(EditAnywhere, BlueprintReadWrite)
31 float WalkerSpeed = 50.0f;
36 UPROPERTY(EditAnywhere, BlueprintReadWrite)
37 bool CreateTransformTopic = true;
42 UPROPERTY(EditAnywhere, BlueprintReadWrite)
48 UPROPERTY(EditAnywhere, BlueprintReadWrite)
58 UPROPERTY(EditAnywhere, BlueprintReadWrite)
59 TArray<FTransform> Points;