9#include "GameFramework/Actor.h"
10#include "Templates/SubclassOf.h"
12#include "SensorPreset.generated.h"
25 UPROPERTY(EditAnywhere, BlueprintReadWrite)
26 FString SensorIdentifier;
31 UPROPERTY(EditAnywhere, BlueprintReadWrite)
37 UPROPERTY(EditAnywhere, BlueprintReadWrite)
43 UPROPERTY(EditAnywhere, BlueprintReadWrite)
49 UPROPERTY(EditAnywhere, BlueprintReadWrite)
52 UPROPERTY(EditAnywhere, BlueprintReadWrite)
53 FString AttachedToComponent;
55 UPROPERTY(EditAnywhere, BlueprintReadWrite)
68 Location = FVector::ZeroVector;
69 Rotation = FRotator::ZeroRotator;