Agrarsense
Unreal
Agrarsense
Source
Agrarsense
Foliage
FoliageTypes.h
Go to the documentation of this file.
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// Copyright (c) 2023 FrostBit Software Lab at the Lapland University of Applied Sciences
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#pragma once
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#include "CoreMinimal.h"
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UENUM(BlueprintType)
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enum class
EFoliageTypes
: uint8
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{
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NONE
= 0
UMETA
(DisplayName =
"None"
),
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Birch_Normal_3
= 10
UMETA
(DisplayName =
"Birch_Normal_3"
),
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Birch_Normal_8
= 11
UMETA
(DisplayName =
"Birch_Normal_8"
),
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Birch_Normal_12
= 12
UMETA
(DisplayName =
"Birch_Normal_12"
),
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Birch_Normal_18
= 13
UMETA
(DisplayName =
"Birch_Normal_18"
),
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Pine_Normal_3
= 50
UMETA
(DisplayName =
"Pine_Normal_3"
),
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Pine_Normal_8
= 51
UMETA
(DisplayName =
"Pine_Normal_8"
),
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Pine_Normal_12
= 52
UMETA
(DisplayName =
"Pine_Normal_12"
),
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Pine_Normal_18
= 53
UMETA
(DisplayName =
"Pine_Normal_18"
),
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Spruce_Normal_3
= 90
UMETA
(DisplayName =
"Spruce_Normal_3"
),
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Spruce_Normal_8
= 91
UMETA
(DisplayName =
"Spruce_Normal_8"
),
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Spruce_Normal_12
= 92
UMETA
(DisplayName =
"Spruce_Normal_12"
),
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Spruce_Normal_18
= 93
UMETA
(DisplayName =
"Spruce_Normal_18"
),
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Alder_Normal_3
= 130
UMETA
(DisplayName =
"Alder_Normal_3"
),
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Alder_Normal_8
= 131
UMETA
(DisplayName =
"Alder_Normal_8"
),
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Alder_Normal_12
= 132
UMETA
(DisplayName =
"Alder_Normal_12"
),
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Alder_Normal_18
= 133
UMETA
(DisplayName =
"Alder_Normal_18"
),
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Grass_01
= 160
UMETA
(DisplayName =
"Grass_01"
),
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Grass_02
= 161
UMETA
(DisplayName =
"Grass_02"
),
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Grass_03
= 162
UMETA
(DisplayName =
"Grass_03"
),
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Grass_04
= 163
UMETA
(DisplayName =
"Grass_04"
),
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Grass_05
= 164
UMETA
(DisplayName =
"Grass_05"
),
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Willow_Bush_01
= 170
UMETA
(DisplayName =
"Willow_Bush_01"
),
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Willow_Tree_01
= 171
UMETA
(DisplayName =
"Willow_Tree_01"
),
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Willow_Tree_02
= 172
UMETA
(DisplayName =
"Willow_Tree_02"
),
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Willow_Tree_03
= 173
UMETA
(DisplayName =
"Willow_Tree_03"
),
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Juniper_01
= 180
UMETA
(DisplayName =
"Juniper_01"
),
// Single Juniper
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Deadwood_8M
= 200
UMETA
(DisplayName =
"Deadwood_8M"
),
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Deadwood_12M
= 201
UMETA
(DisplayName =
"Deadwood_12M"
),
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Deadwood_18M
= 202
UMETA
(DisplayName =
"Deadwood_18M"
)
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};
EFoliageTypes
EFoliageTypes
Definition:
FoliageTypes.h:15
EFoliageTypes::Pine_Normal_3
@ Pine_Normal_3
EFoliageTypes::Spruce_Normal_3
@ Spruce_Normal_3
EFoliageTypes::Deadwood_12M
@ Deadwood_12M
EFoliageTypes::Pine_Normal_18
@ Pine_Normal_18
EFoliageTypes::Alder_Normal_12
@ Alder_Normal_12
EFoliageTypes::Alder_Normal_18
@ Alder_Normal_18
EFoliageTypes::Spruce_Normal_18
@ Spruce_Normal_18
EFoliageTypes::Spruce_Normal_8
@ Spruce_Normal_8
EFoliageTypes::Birch_Normal_18
@ Birch_Normal_18
EFoliageTypes::Grass_01
@ Grass_01
EFoliageTypes::Grass_05
@ Grass_05
EFoliageTypes::Grass_04
@ Grass_04
EFoliageTypes::Alder_Normal_8
@ Alder_Normal_8
EFoliageTypes::Birch_Normal_8
@ Birch_Normal_8
EFoliageTypes::Willow_Tree_03
@ Willow_Tree_03
EFoliageTypes::Deadwood_8M
@ Deadwood_8M
EFoliageTypes::Birch_Normal_3
@ Birch_Normal_3
EFoliageTypes::NONE
@ NONE
EFoliageTypes::Willow_Bush_01
@ Willow_Bush_01
EFoliageTypes::Birch_Normal_12
@ Birch_Normal_12
EFoliageTypes::Willow_Tree_02
@ Willow_Tree_02
EFoliageTypes::Pine_Normal_12
@ Pine_Normal_12
EFoliageTypes::Alder_Normal_3
@ Alder_Normal_3
EFoliageTypes::Spruce_Normal_12
@ Spruce_Normal_12
EFoliageTypes::Willow_Tree_01
@ Willow_Tree_01
EFoliageTypes::Grass_02
@ Grass_02
EFoliageTypes::Deadwood_18M
@ Deadwood_18M
EFoliageTypes::Pine_Normal_8
@ Pine_Normal_8
EFoliageTypes::Juniper_01
@ Juniper_01
EFoliageTypes::Grass_03
@ Grass_03
ETickType::UMETA
@ UMETA
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