Agrarsense
Unreal
Agrarsense
Source
Agrarsense
Foliage
FoliageActorAssetMapDataAsset.h
Go to the documentation of this file.
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// Copyright (c) 2023 FrostBit Software Lab at the Lapland University of Applied Sciences
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "
FoliageTypes.h
"
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#include "
Agrarsense/Foliage/FoliageActorAssetDataAsset.h
"
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#include "Containers/Map.h"
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#include "FoliageActorAssetMapDataAsset.generated.h"
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/*
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* Data asset for all simulation foliage. This data asset should be found in
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* "/Game/Agrarsense/Data/Foliage/FoliageActorAssetMap.uasset"
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*/
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UCLASS(BlueprintType)
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class AGRARSENSE_API
UFoliageActorAssetMapDataAsset
: public UDataAsset
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{
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GENERATED_BODY()
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public
:
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"Foliage"
)
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TMap<
EFoliageTypes
,
UFoliageActorAssetDataAsset
*> Foliages;
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};
FoliageActorAssetDataAsset.h
FoliageTypes.h
EFoliageTypes
EFoliageTypes
Definition:
FoliageTypes.h:15
UFoliageActorAssetDataAsset
Definition:
FoliageActorAssetDataAsset.h:19
UFoliageActorAssetMapDataAsset
Definition:
FoliageActorAssetMapDataAsset.h:21
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