Agrarsense
FoliageActorAssetMapDataAsset.h
Go to the documentation of this file.
1// Copyright (c) 2023 FrostBit Software Lab at the Lapland University of Applied Sciences
2//
3// This work is licensed under the terms of the MIT license.
4// For a copy, see <https://opensource.org/licenses/MIT>.
5
6#pragma once
7
8#include "CoreMinimal.h"
9#include "Engine/DataAsset.h"
10#include "FoliageTypes.h"
12#include "Containers/Map.h"
13#include "FoliageActorAssetMapDataAsset.generated.h"
14
15/*
16 * Data asset for all simulation foliage. This data asset should be found in
17 * "/Game/Agrarsense/Data/Foliage/FoliageActorAssetMap.uasset"
18 */
19UCLASS(BlueprintType)
20class AGRARSENSE_API UFoliageActorAssetMapDataAsset : public UDataAsset
21{
22 GENERATED_BODY()
23
24public:
25 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Foliage")
27};
EFoliageTypes
Definition: FoliageTypes.h:15