Agrarsense
Variables
AssetLibrary.cpp File Reference
#include "AssetLibrary.h"
#include "Agrarsense/Physics/PhysicsUtilities.h"
#include "Agrarsense/Logging/SimulatorLog.h"
#include "Agrarsense/Utils/EnumUtilities.h"
#include "Agrarsense/ActorInterfaces/ActorInformation.h"
#include "Agrarsense/InstancedRendering/InstancedActor.h"
#include "Agrarsense/Vehicle/Vehicle.h"
#include "Agrarsense/Vehicle/Forwarder.h"
#include "Agrarsense/Vehicle/Harvester.h"
#include "Agrarsense/Vehicle/PIDDrone.h"
#include "Agrarsense/Walker/Walker.h"
#include "Agrarsense/Walker/WalkerActorAssetMapDataAsset.h"
#include "Agrarsense/Walker/WalkerActorAssetDataAsset.h"
#include "Kismet/KismetSystemLibrary.h"
#include "Engine/GameViewportClient.h"
#include "GameFramework/Actor.h"
#include "Engine/Engine.h"
#include "UObject/Class.h"
#include "Engine/World.h"
Include dependency graph for AssetLibrary.cpp:

Go to the source code of this file.

Variables

static const FString VEHICLE_ASSET_PATH = "/Game/Agrarsense/Data/Vehicles/VehicleActorAssetMap"
 
static const FString FOLIAGE_ASSET_PATH = "/Game/Agrarsense/Data/Foliage/FoliageActorAssetMap"
 
static const FString WALKER_ASSET_PATH = "/Game/Agrarsense/Data/Walkers/WalkerActorAssetMap"
 
static const FString PROP_ASSET_PATH = "/Game/Agrarsense/Data/Props/PropActorAssetMap"
 

Variable Documentation

◆ FOLIAGE_ASSET_PATH

const FString FOLIAGE_ASSET_PATH = "/Game/Agrarsense/Data/Foliage/FoliageActorAssetMap"
static

Definition at line 31 of file AssetLibrary.cpp.

Referenced by UAssetLibrary::SetupFoliageDataAsset().

◆ PROP_ASSET_PATH

const FString PROP_ASSET_PATH = "/Game/Agrarsense/Data/Props/PropActorAssetMap"
static

Definition at line 33 of file AssetLibrary.cpp.

Referenced by UAssetLibrary::SetupPropDataAsset().

◆ VEHICLE_ASSET_PATH

const FString VEHICLE_ASSET_PATH = "/Game/Agrarsense/Data/Vehicles/VehicleActorAssetMap"
static

Definition at line 30 of file AssetLibrary.cpp.

Referenced by UAssetLibrary::SetupVehicleDataAsset().

◆ WALKER_ASSET_PATH

const FString WALKER_ASSET_PATH = "/Game/Agrarsense/Data/Walkers/WalkerActorAssetMap"
static

Definition at line 32 of file AssetLibrary.cpp.

Referenced by UAssetLibrary::SetupWalkerDataAsset().