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Agrarsense
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#include "AssetLibrary.h"#include "Agrarsense/Physics/PhysicsUtilities.h"#include "Agrarsense/Logging/SimulatorLog.h"#include "Agrarsense/Utils/EnumUtilities.h"#include "Agrarsense/ActorInterfaces/ActorInformation.h"#include "Agrarsense/InstancedRendering/InstancedActor.h"#include "Agrarsense/Vehicle/Vehicle.h"#include "Agrarsense/Vehicle/Forwarder.h"#include "Agrarsense/Vehicle/Harvester.h"#include "Agrarsense/Vehicle/PIDDrone.h"#include "Agrarsense/Walker/Walker.h"#include "Agrarsense/Walker/WalkerActorAssetMapDataAsset.h"#include "Agrarsense/Walker/WalkerActorAssetDataAsset.h"#include "Kismet/KismetSystemLibrary.h"#include "Engine/GameViewportClient.h"#include "GameFramework/Actor.h"#include "Engine/Engine.h"#include "UObject/Class.h"#include "Engine/World.h"
Go to the source code of this file.
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| static const FString | VEHICLE_ASSET_PATH = "/Game/Agrarsense/Data/Vehicles/VehicleActorAssetMap" |
| static const FString | FOLIAGE_ASSET_PATH = "/Game/Agrarsense/Data/Foliage/FoliageActorAssetMap" |
| static const FString | WALKER_ASSET_PATH = "/Game/Agrarsense/Data/Walkers/WalkerActorAssetMap" |
| static const FString | PROP_ASSET_PATH = "/Game/Agrarsense/Data/Props/PropActorAssetMap" |
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Definition at line 31 of file AssetLibrary.cpp.
Referenced by UAssetLibrary::SetupFoliageDataAsset().
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Definition at line 33 of file AssetLibrary.cpp.
Referenced by UAssetLibrary::SetupPropDataAsset().
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Definition at line 30 of file AssetLibrary.cpp.
Referenced by UAssetLibrary::SetupVehicleDataAsset().
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Definition at line 32 of file AssetLibrary.cpp.
Referenced by UAssetLibrary::SetupWalkerDataAsset().