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Agrarsense
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#include <ActorAsset.h>
Public Member Functions | |
| FActorAsset () | |
| UStaticMesh * | GetDefaultStaticMeshFromActor () |
Public Attributes | |
| FString | UniqueIdentifier |
| EActorAssetType | AssetType = EActorAssetType::Unspecified |
| TSubclassOf< AActor > | Actor |
| TObjectPtr< UStaticMesh > | StaticMesh |
| TObjectPtr< UTexture2D > | Image |
| FText | DisplayName |
| float | DefaultHeightOffset = 0 |
| float | SpawnHeightOffset = 0 |
| bool | SnapToGround = false |
Definition at line 25 of file ActorAsset.h.
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inline |
Definition at line 57 of file ActorAsset.h.
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inline |
Get the default static mesh from the actor if one provides one
Definition at line 66 of file ActorAsset.h.
Referenced by UActorAssetDataAsset::GetDefaultStaticMeshFromActor().
| TSubclassOf<AActor> FActorAsset::Actor |
Definition at line 37 of file ActorAsset.h.
Referenced by UAssetLibrary::SpawnFoliage(), UAssetLibrary::SpawnProp(), UAssetLibrary::SpawnVehicle(), and UAssetLibrary::SpawnWalker().
| EActorAssetType FActorAsset::AssetType = EActorAssetType::Unspecified |
Definition at line 34 of file ActorAsset.h.
| float FActorAsset::DefaultHeightOffset = 0 |
Definition at line 49 of file ActorAsset.h.
| FText FActorAsset::DisplayName |
Definition at line 46 of file ActorAsset.h.
| TObjectPtr<UTexture2D> FActorAsset::Image |
Definition at line 43 of file ActorAsset.h.
| bool FActorAsset::SnapToGround = false |
Definition at line 55 of file ActorAsset.h.
| float FActorAsset::SpawnHeightOffset = 0 |
Definition at line 52 of file ActorAsset.h.
| TObjectPtr<UStaticMesh> FActorAsset::StaticMesh |
Definition at line 40 of file ActorAsset.h.
| FString FActorAsset::UniqueIdentifier |
Definition at line 31 of file ActorAsset.h.