Agrarsense
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#include <ActorAsset.h>
Public Member Functions | |
FActorAsset () | |
UStaticMesh * | GetDefaultStaticMeshFromActor () |
Public Attributes | |
FString | UniqueIdentifier |
EActorAssetType | AssetType = EActorAssetType::Unspecified |
TSubclassOf< AActor > | Actor |
TObjectPtr< UStaticMesh > | StaticMesh |
TObjectPtr< UTexture2D > | Image |
FText | DisplayName |
float | DefaultHeightOffset = 0 |
float | SpawnHeightOffset = 0 |
bool | SnapToGround = false |
Definition at line 25 of file ActorAsset.h.
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inline |
Definition at line 57 of file ActorAsset.h.
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inline |
Get the default static mesh from the actor if one provides one
Definition at line 66 of file ActorAsset.h.
Referenced by UActorAssetDataAsset::GetDefaultStaticMeshFromActor().
TSubclassOf<AActor> FActorAsset::Actor |
Definition at line 37 of file ActorAsset.h.
Referenced by UAssetLibrary::SpawnFoliage(), UAssetLibrary::SpawnProp(), UAssetLibrary::SpawnVehicle(), and UAssetLibrary::SpawnWalker().
EActorAssetType FActorAsset::AssetType = EActorAssetType::Unspecified |
Definition at line 34 of file ActorAsset.h.
float FActorAsset::DefaultHeightOffset = 0 |
Definition at line 49 of file ActorAsset.h.
FText FActorAsset::DisplayName |
Definition at line 46 of file ActorAsset.h.
TObjectPtr<UTexture2D> FActorAsset::Image |
Definition at line 43 of file ActorAsset.h.
bool FActorAsset::SnapToGround = false |
Definition at line 55 of file ActorAsset.h.
float FActorAsset::SpawnHeightOffset = 0 |
Definition at line 52 of file ActorAsset.h.
TObjectPtr<UStaticMesh> FActorAsset::StaticMesh |
Definition at line 40 of file ActorAsset.h.
FString FActorAsset::UniqueIdentifier |
Definition at line 31 of file ActorAsset.h.