8#include "CoreMinimal.h"
10#include "Engine/World.h"
11#include "UnrealClient.h"
12#include "RenderResource.h"
13#include "Engine/TextureRenderTarget2D.h"
14#include "ViewportClient.h"
26 virtual void Draw(FViewport* Viewport, FCanvas* Canvas)
override;
30 virtual UWorld*
GetWorld()
const override {
return nullptr; }
virtual void RedrawRequested(FViewport *Viewport) override
TWeakObjectPtr< UTextureRenderTarget2D > TextRenderTarget2D
virtual UWorld * GetWorld() const override
virtual void Draw(FViewport *Viewport, FCanvas *Canvas) override