8#include "GlobalSimulationSettings.generated.h"
21 UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient)
22 bool IsSimulationPaused = false;
27 UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient)
28 float TimeDilation = 1.0f;
33 UPROPERTY(EditAnywhere, BlueprintReadWrite)
34 bool StartCameraWindowsMinimized = false;
39 UPROPERTY(EditAnywhere, BlueprintReadWrite)
40 float SpectatorMaxSpeed = 1500.0f;
45 UPROPERTY(EditAnywhere, BlueprintReadWrite)
46 bool ShowSpectatorRainAndSnowfall = true;