Agrarsense
GlobalSimulationSettings.h
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1// Copyright (c) 2023 FrostBit Software Lab at the Lapland University of Applied Sciences
2//
3// This work is licensed under the terms of the MIT license.
4// For a copy, see <https://opensource.org/licenses/MIT>.
5
6#pragma once
7
8#include "GlobalSimulationSettings.generated.h"
9
13USTRUCT(Blueprintable)
14struct AGRARSENSE_API FGlobalSimulationSettings
15{
16 GENERATED_BODY()
17
18
21 UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient)
22 bool IsSimulationPaused = false;
23
27 UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient)
28 float TimeDilation = 1.0f;
29
33 UPROPERTY(EditAnywhere, BlueprintReadWrite)
34 bool StartCameraWindowsMinimized = false;
35
39 UPROPERTY(EditAnywhere, BlueprintReadWrite)
40 float SpectatorMaxSpeed = 1500.0f;
41
45 UPROPERTY(EditAnywhere, BlueprintReadWrite)
46 bool ShowSpectatorRainAndSnowfall = true;
47
48};