Agrarsense
Unreal
Agrarsense
Source
Agrarsense
Vehicle
DroneEndAction.h
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// Copyright (c) 2023 FrostBit Software Lab at the Lapland University of Applied Sciences
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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UENUM(BlueprintType)
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enum class
EDroneEndAction
: uint8
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{
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Destroy
= 0
UMETA
(DisplayName =
"Destroy"
),
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RepeatFromBeginning
= 1
UMETA
(DisplayName =
"Repeat from Beginning"
),
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GoBackwards
= 2
UMETA
(DisplayName =
"Go Backwards"
),
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GenerateRandomNew
= 3
UMETA
(DisplayName =
"Generate Random Points"
),
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Stop
= 4
UMETA
(DisplayName =
"Stop"
)
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};
EDroneEndAction
EDroneEndAction
Definition:
DroneEndAction.h:16
EDroneEndAction::Destroy
@ Destroy
EDroneEndAction::Stop
@ Stop
EDroneEndAction::GenerateRandomNew
@ GenerateRandomNew
EDroneEndAction::RepeatFromBeginning
@ RepeatFromBeginning
EDroneEndAction::GoBackwards
@ GoBackwards
ETickType::UMETA
@ UMETA
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