8#include "CoreMinimal.h"
9#include "Kismet/BlueprintFunctionLibrary.h"
10#include "GeoReferencingSystem.h"
12#include "CoordinateConversionUtilities.generated.h"
30 UFUNCTION(BlueprintCallable, Category =
"Coordinate Conversion Utilities")
31 static FGeographicCoordinates UnrealToGeographicCoordinates(AGeoReferencingSystem* GeoReferencingSystem,
const FVector& Position);
39 UFUNCTION(BlueprintCallable, Category =
"Coordinate Conversion Utilities")
40 static FVector GeographicToUnrealCoordinates(AGeoReferencingSystem* GeoReferencingSystem,
const FGeographicCoordinates& GeographicCoordinates);