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Agrarsense
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#include <WeatherParameters.h>
Public Member Functions | |
| bool | IsWinterSnowCondition () |
| bool | IsWinterSeason () |
| bool | IsLidarNoiseModelCondition () |
| FString | ToString () const |
| FString | ToStringHumanReadable () const |
Public Attributes | |
| float | Temperature = 10.0f |
| float | Precipitation = 0.0f |
| float | PrecipitationParticleSize = 1.0f |
| float | Cloudiness = 0.05f |
| float | Fog = 0.0f |
| float | FogFalloff = 0.2f |
| float | WindIntensity = 0.0f |
| float | WindDirection = 15.0f |
| float | SnowAmount = 0.0f |
| float | TreeSnowiness = 0.0f |
| int32 | Month = 7 |
| int32 | Time = 12 |
| bool | HideTreeLeaves = false |
| bool | HideTreeBranches = false |
| bool | UseManualLeafColors = false |
| FLinearColor | BirchLeafColor = FLinearColor(0.0f, 0.0f, 0.0f, 0.0f) |
| FLinearColor | PineLeafColor = FLinearColor(0.0f, 0.0f, 0.0f, 0.0f) |
| FLinearColor | SpruceLeafColor = FLinearColor(0.0f, 0.0f, 0.0f, 0.0f) |
| FLinearColor | AlderLeafColor = FLinearColor(0.0f, 0.0f, 0.0f, 0.0f) |
Definition at line 13 of file WeatherParameters.h.
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Checks if the current weather conditions allow for a Lidar noise model to be used.
Definition at line 98 of file WeatherParameters.h.
Referenced by ALidar::SimulateRaycastLidar().
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Definition at line 89 of file WeatherParameters.h.
Referenced by AInstancedActorRenderer::OnWeatherParametersChanged().
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Definition at line 84 of file WeatherParameters.h.
Referenced by ALidar::SimulateRaycastLidar().
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Definition at line 103 of file WeatherParameters.h.
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Definition at line 122 of file WeatherParameters.h.
Referenced by AWeather::SendWeatherData().
| FLinearColor FWeatherParameters::AlderLeafColor = FLinearColor(0.0f, 0.0f, 0.0f, 0.0f) |
Definition at line 82 of file WeatherParameters.h.
| FLinearColor FWeatherParameters::BirchLeafColor = FLinearColor(0.0f, 0.0f, 0.0f, 0.0f) |
Definition at line 73 of file WeatherParameters.h.
| float FWeatherParameters::Cloudiness = 0.05f |
Definition at line 27 of file WeatherParameters.h.
| float FWeatherParameters::Fog = 0.0f |
Definition at line 30 of file WeatherParameters.h.
| float FWeatherParameters::FogFalloff = 0.2f |
Definition at line 33 of file WeatherParameters.h.
| bool FWeatherParameters::HideTreeBranches = false |
Definition at line 63 of file WeatherParameters.h.
| bool FWeatherParameters::HideTreeLeaves = false |
Definition at line 57 of file WeatherParameters.h.
Referenced by AInstancedActorRenderer::OnWeatherParametersChanged().
| int32 FWeatherParameters::Month = 7 |
Definition at line 48 of file WeatherParameters.h.
Referenced by AWeather::GetCurrentSeason().
| FLinearColor FWeatherParameters::PineLeafColor = FLinearColor(0.0f, 0.0f, 0.0f, 0.0f) |
Definition at line 76 of file WeatherParameters.h.
| float FWeatherParameters::Precipitation = 0.0f |
Definition at line 21 of file WeatherParameters.h.
Referenced by LidarNoiseModel::CheckSnowflakeHit().
| float FWeatherParameters::PrecipitationParticleSize = 1.0f |
Definition at line 24 of file WeatherParameters.h.
Referenced by LidarNoiseModel::CheckSnowflakeHit().
| float FWeatherParameters::SnowAmount = 0.0f |
Definition at line 42 of file WeatherParameters.h.
Referenced by ALidar::OnWeatherChanged(), and AInstancedActorRenderer::OnWeatherParametersChanged().
| FLinearColor FWeatherParameters::SpruceLeafColor = FLinearColor(0.0f, 0.0f, 0.0f, 0.0f) |
Definition at line 79 of file WeatherParameters.h.
| float FWeatherParameters::Temperature = 10.0f |
Definition at line 18 of file WeatherParameters.h.
| int32 FWeatherParameters::Time = 12 |
Definition at line 51 of file WeatherParameters.h.
| float FWeatherParameters::TreeSnowiness = 0.0f |
Definition at line 45 of file WeatherParameters.h.
| bool FWeatherParameters::UseManualLeafColors = false |
Definition at line 70 of file WeatherParameters.h.
| float FWeatherParameters::WindDirection = 15.0f |
Definition at line 39 of file WeatherParameters.h.
| float FWeatherParameters::WindIntensity = 0.0f |
Definition at line 36 of file WeatherParameters.h.
Referenced by AInstancedActorRenderer::OnWeatherParametersChanged(), and AInstancedActorRenderer::SetupFromInstancedActor().