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Agrarsense
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#include <InstancedRenderer.h>
Public Attributes | |
| UInstancedStaticMeshComponent * | InstancedStaticMeshComponent |
| TSubclassOf< AActor > | ActorClass |
| TWeakObjectPtr< UStaticMesh > | Mesh |
| TArray< UMaterialInterface * > | Materials |
| int32 | InstanceEntryIndex = 0 |
| int32 | CustomDepthStencilValue = 0 |
| bool | AllowWorldPositionOffsetDisable = false |
| bool | IsTree = false |
| bool | UsingProxy = false |
Definition at line 28 of file InstancedRenderer.h.
| TSubclassOf<AActor> FInstanceEntry::ActorClass |
Definition at line 36 of file InstancedRenderer.h.
Referenced by AInstancedRenderer::FindOrAddUniqueMesh(), and AInstancedRenderer::SpawnInstanceBackToActor().
| bool FInstanceEntry::AllowWorldPositionOffsetDisable = false |
Definition at line 51 of file InstancedRenderer.h.
Referenced by AInstancedRenderer::FindOrAddUniqueMesh().
| int32 FInstanceEntry::CustomDepthStencilValue = 0 |
Definition at line 48 of file InstancedRenderer.h.
Referenced by AInstancedRenderer::FindOrAddUniqueMesh().
| UInstancedStaticMeshComponent* FInstanceEntry::InstancedStaticMeshComponent |
Definition at line 33 of file InstancedRenderer.h.
Referenced by AInstancedRenderer::DestroyOverlappingInstancesBox(), AInstancedRenderer::FindOrAddUniqueMesh(), AInstancedRenderer::RemoveInstance(), AInstancedRenderer::SetComponentIndexVisibility(), AInstancedRenderer::SpawnInstanceBackToActor(), and AInstancedRenderer::UpdateInstanceTransform().
| int32 FInstanceEntry::InstanceEntryIndex = 0 |
Definition at line 45 of file InstancedRenderer.h.
Referenced by AInstancedRenderer::FindOrAddUniqueMesh().
| bool FInstanceEntry::IsTree = false |
Definition at line 54 of file InstancedRenderer.h.
Referenced by AInstancedRenderer::DestroyOverlappingInstancesBox(), AInstancedRenderer::FindOrAddUniqueMesh(), and AInstancedRenderer::SpawnInstanceBackToActor().
| TArray<UMaterialInterface*> FInstanceEntry::Materials |
Definition at line 42 of file InstancedRenderer.h.
Referenced by AInstancedRenderer::FindOrAddUniqueMesh().
| TWeakObjectPtr<UStaticMesh> FInstanceEntry::Mesh |
Definition at line 39 of file InstancedRenderer.h.
Referenced by AInstancedRenderer::FindOrAddUniqueMesh().
| bool FInstanceEntry::UsingProxy = false |
Definition at line 57 of file InstancedRenderer.h.