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Agrarsense
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This is the complete list of members for AOverlapSensor, including all inherited members.
| AOverlapSensor(const FObjectInitializer &ObjectInitializer) | AOverlapSensor | |
| ASensor(const FObjectInitializer &ObjectInitializer) | ASensor | |
| AttachedToBone | ASensor | |
| AttachedToComponent | ASensor | |
| BeginPlay() override | AOverlapSensor | privatevirtual |
| BoundsComponent | AOverlapSensor | protected |
| BuildAndSendMessage(const FString &Prefix, AActor *Actor, UPrimitiveComponent *Comp, int32 Index) | AOverlapSensor | private |
| CanSimulateSensor() const | ASensor | inline |
| ComponentsToHide | ASensor | privatestatic |
| CreateDataSavePath() override | AOverlapSensor | privatevirtual |
| CreateLogFile() override | AOverlapSensor | privatevirtual |
| CreateROSTopic() | ASensor | protectedvirtual |
| CreateTimeStampString() const | ASensor | protected |
| DestroyActorByID(const FString &ID) | IActorInformation | static |
| DestroyROSTopic() | ASensor | protectedvirtual |
| EndPlay(const EEndPlayReason::Type EndPlayReason) override | AOverlapSensor | privatevirtual |
| ExportToJsonFile(const FString &FileName) | ASensor | |
| FileSavePath | ASensor | protected |
| GenerateUniqueID() | IActorInformation | privatestatic |
| GetActorByID(const FString &ID) | IActorInformation | static |
| GetActorID() const | IActorInformation | |
| GetActorID_Implementation() const override | ASensor | inlinevirtual |
| GetActorInformation() const | IActorInformation | |
| GetActorInformation_Implementation() const override | ASensor | inlinevirtual |
| GetActorName() const | IActorInformation | |
| GetActorName_Implementation() const override | ASensor | inlinevirtual |
| GetActorsWithInterface() | IActorInformation | static |
| GetComponentsToHide() | ASensor | inlinestatic |
| GetParametersAsString() const override | AOverlapSensor | inlinevirtual |
| GetROSGameInstance() const | ASensor | inline |
| GetROSTopic() const | ASensor | inline |
| GetSemanticColors() | ASensor | static |
| GetSensorIdentifier() const | ASensor | inline |
| GetSensorModel() const | ASensor | inline |
| GetSensorName() const | ASensor | inline |
| GetSensorType() const override | AOverlapSensor | inlinevirtual |
| GetTopicName() | ASensor | inline |
| HideComponentForAllCameras(UPrimitiveComponent *PrimitiveComponent) | ASensor | static |
| Init(FOverlapSensorParameters InParameters) | AOverlapSensor | |
| IsAttachedToVehicle() const | ASensor | |
| IsLogFileCreated() | ASensor | inlineprotected |
| IsROSConnected() const | ASensor | inline |
| IsValidOverlap(const AActor *OtherActor, const UPrimitiveComponent *OtherComp) const | AOverlapSensor | protected |
| IsVisible | AOverlapSensor | private |
| IsVisualizingOverlapArea() const | AOverlapSensor | inline |
| LogFile | ASensor | protected |
| NiagaraHitColors | ASensor | inlineprotectedstatic |
| NiagaraHitPoints | ASensor | inlineprotectedstatic |
| NiagaraPointsFloat | ASensor | inlineprotectedstatic |
| NiagaraPointsInt | ASensor | inlineprotectedstatic |
| OnOverlapBegin(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | AOverlapSensor | protected |
| OnOverlapEnd(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) | AOverlapSensor | protected |
| OnPrimitiveAdded | ASensor | protectedstatic |
| OnSensorDestroy | ASensor | |
| Parameters | AOverlapSensor | private |
| ParentActor | ASensor | protected |
| PrintAllIds() | IActorInformation | static |
| ROSBridgeStateChanged(EROSState ROSState) | ASensor | private |
| ROSConnected | ASensor | private |
| ROSInstance | ASensor | protected |
| ROSMessage | AOverlapSensor | private |
| ROSTopic | ASensor | protected |
| SendDataToROS | ASensor | protected |
| SensorIdentifier | ASensor | private |
| SensorModel | ASensor | private |
| SensorName | ASensor | private |
| SetActorIDAndName(const FString &NewActorName, const FString &NewID) | IActorInformation | |
| SetActorIDAndName_Implementation(const FString &NewActorName, const FString &NewID) override | ASensor | inlinevirtual |
| SetActorName(const FString &NewActorName) | IActorInformation | |
| SetActorName_Implementation(const FString &NewActorName) override | ASensor | inlinevirtual |
| SetAndValidateActorIDAndName(FString &ActorName, FString &ActorID, TWeakObjectPtr< AActor > Actor) | IActorInformation | static |
| SetOverlapBounds(const FVector &NewSize) | AOverlapSensor | |
| SetOverlapRelativePosition(const FVector &Vector) | AOverlapSensor | |
| SetOverlapResponseToAllChannels(const ECollisionResponse Response) | AOverlapSensor | |
| SetParentActorPtr(AActor *ParentActorPtr) | ASensor | inline |
| SetSensorIdentifier(const FString newIdentifier) | ASensor | inline |
| SetSensorModel(ASensorModel *NewSensorModel) | ASensor | inline |
| SetSensorName(const FString newName) | ASensor | inline |
| SetSimulateSensor(bool SimulateSensor) | ASensor | inline |
| SetVisualizeOverlapArea(bool Visualize) | AOverlapSensor | |
| SimulateThisSensor | ASensor | private |
| StructToString(const InStructType &InStruct) | ASensor | inlineprotectedstatic |
| TryGetID(AActor *Actor) | AOverlapSensor | private |
| ValidateID(const FString &ActorID, TWeakObjectPtr< AActor > Actor) | IActorInformation | privatestatic |
| Vehicle | AOverlapSensor | private |
| VehicleID | AOverlapSensor | private |
| VehicleName | AOverlapSensor | private |
| WriteToLogFile(const FString &Message) | ASensor | protected |