Agrarsense
AOverlapSensor Member List

This is the complete list of members for AOverlapSensor, including all inherited members.

AOverlapSensor(const FObjectInitializer &ObjectInitializer)AOverlapSensor
ASensor(const FObjectInitializer &ObjectInitializer)ASensor
AttachedToBoneASensor
AttachedToComponentASensor
BeginPlay() overrideAOverlapSensorprivatevirtual
BoxComponentAOverlapSensorprotected
BuildAndSendMessage(const FString &Prefix, AActor *Actor)AOverlapSensorprivate
CanSimulateSensor() constASensorinline
ComponentsToHideASensorprivatestatic
CreateDataSavePath()ASensorprotectedvirtual
CreateLogFile()ASensorprotectedvirtual
CreateROSTopic()ASensorprotectedvirtual
DestroyActorByID(const FString &ID)IActorInformationstatic
DestroyROSTopic()ASensorprotectedvirtual
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAOverlapSensorprivatevirtual
ExportToJsonFile(const FString &FileName)ASensor
FileSavePathASensorprotected
GenerateUniqueID()IActorInformationprivatestatic
GetActorByID(const FString &ID)IActorInformationstatic
GetActorID() constIActorInformation
GetActorID_Implementation() const overrideASensorinlinevirtual
GetActorInformation() constIActorInformation
GetActorInformation_Implementation() const overrideASensorinlinevirtual
GetActorName() constIActorInformation
GetActorName_Implementation() const overrideASensorinlinevirtual
GetActorsWithInterface()IActorInformationstatic
GetComponentsToHide()ASensorinlinestatic
GetParametersAsString() const overrideAOverlapSensorinlinevirtual
GetROSGameInstance() constASensorinline
GetROSTopic() constASensorinline
GetSemanticColors()ASensorstatic
GetSensorIdentifier() constASensorinline
GetSensorModel() constASensorinline
GetSensorName() constASensorinline
GetSensorType() const overrideAOverlapSensorinlinevirtual
GetTopicName()ASensorinlinevirtual
HideComponentForAllCameras(UPrimitiveComponent *PrimitiveComponent)ASensorstatic
Init(FOverlapSensorParameters InParameters)AOverlapSensor
IsLogFileCreated()ASensorinlineprotected
IsROSConnected() constASensorinline
IsVisibleAOverlapSensorprivate
IsVisualizingOverlapArea() constAOverlapSensorinline
LogFileASensorprotected
NiagaraHitColorsASensorinlineprotectedstatic
NiagaraHitPointsASensorinlineprotectedstatic
NiagaraPointsFloatASensorinlineprotectedstatic
NiagaraPointsIntASensorinlineprotectedstatic
OnOverlapBegin(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult)AOverlapSensorprotected
OnOverlapEnd(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex)AOverlapSensorprotected
OnPrimitiveAddedASensorprotectedstatic
OnSensorDestroyASensor
OverlapShapeAOverlapSensorprivate
ParametersAOverlapSensorprivate
PrintAllIds()IActorInformationstatic
ROSBridgeStateChanged(EROSState ROSState)ASensorprivate
ROSConnectedASensorprivate
ROSInstanceASensorprotected
ROSMessageAOverlapSensorprivate
ROSTopicASensorprotected
SendDataToROSASensorprotected
SensorIdentifierASensorprivate
SensorModelASensorprivate
SensorNameASensorprivate
SetActorIDAndName(const FString &NewActorName, const FString &NewID)IActorInformation
SetActorIDAndName_Implementation(const FString &NewActorName, const FString &NewID) overrideASensorinlinevirtual
SetActorName(const FString &NewActorName)IActorInformation
SetActorName_Implementation(const FString &NewActorName) overrideASensorinlinevirtual
SetAndValidateActorIDAndName(FString &ActorName, FString &ActorID, TWeakObjectPtr< AActor > Actor)IActorInformationstatic
SetOverlapBounds(const FVector &NewSize)AOverlapSensor
SetOverlapRelativePosition(const FVector &Vector)AOverlapSensor
SetOverlapResponseToAllChannels(const ECollisionResponse Response)AOverlapSensor
SetSensorIdentifier(const FString newIdentifier)ASensorinline
SetSensorModel(ASensorModel *NewSensorModel)ASensorinline
SetSensorName(const FString newName)ASensorinline
SetSimulateSensor(bool SimulateSensor)ASensorinline
SetVisualizeOverlapArea(bool Visualize)AOverlapSensor
SimulateThisSensorASensorprivate
SphereComponentAOverlapSensorprotected
StructToString(const InStructType &InStruct)ASensorinlineprotectedstatic
TryGetID(AActor *Actor)AOverlapSensorprivate
ValidateID(const FString &ActorID, TWeakObjectPtr< AActor > Actor)IActorInformationprivatestatic
VehicleAOverlapSensorprivate
VehicleIDAOverlapSensorprivate
VehicleNameAOverlapSensorprivate
VisualizerComponentAOverlapSensorprotected
WriteToLogFile(const FString &Message)ASensorprotected