Agrarsense
AHarvester Member List

This is the complete list of members for AHarvester, including all inherited members.

ActorIDAVehicleprotected
ActorNameAVehicleprotected
AHarvester()AHarvester
AVehicle()AVehicle
BeginPlay() overrideAHarvesterprivatevirtual
CollisionSensorAVehicleprotected
DestroyActorByID(const FString &ID)IActorInformationstatic
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAHarvesterprivatevirtual
ExportToJsonFile(const FString &FileName)AVehicle
GenerateUniqueID()IActorInformationprivatestatic
GetActorByID(const FString &ID)IActorInformationstatic
GetActorID() constIActorInformation
GetActorID_Implementation() const overrideAVehicleinlinevirtual
GetActorInformation() constIActorInformation
GetActorInformation_Implementation() const overrideAVehicleinlinevirtual
GetActorName() constIActorInformation
GetActorName_Implementation() const overrideAVehicleinlinevirtual
GetActorsWithInterface()IActorInformationstatic
GetCollisionSensor() constAVehicleinline
GetInteractableName() constIInteractable
GetInteractableName_Implementation() const overrideAVehicleinlinevirtual
GetInteractableWorldTransform() constIInteractable
GetInteractableWorldTransform_Implementation() const overrideAVehicleinlinevirtual
GetMovedFromGarageTransform() constAVehicleinline
GetOverlapSensor() constAVehicleinline
GetSensorsManager() constAVehicleinline
GetTopicName()AVehicleinlinevirtual
GetTransformSensor() constAVehicleinline
GetVehicleType() const overrideAHarvesterinlinevirtual
InteractableNameAVehicle
IsVehicleInGarage() constAVehicleinline
MovedFromGarageTransformAVehicleprivate
NiagaraComponentAVehicleprotected
OnVehicleGarageChangedAVehicle
OriginalCameraTransformAVehicleprotected
OverlapSensorAVehicleprotected
PossessedBy(AController *NewController) overrideAVehiclevirtual
PrintAllIds()IActorInformationstatic
ResetCamera()AVehicle
SensorsManagerAVehicleprotected
SetActorIDAndName(const FString &NewActorName, const FString &NewID)IActorInformation
SetActorIDAndName_Implementation(const FString &NewActorName, const FString &NewID) overrideAVehicleinlinevirtual
SetActorName(const FString &NewActorName)IActorInformation
SetActorName_Implementation(const FString &NewActorName) overrideAVehicleinlinevirtual
SetAndValidateActorIDAndName(FString &ActorName, FString &ActorID, TWeakObjectPtr< AActor > Actor)IActorInformationstatic
SetCurrentTransformToMovedFromGarageTransform()AVehicleinline
SetVehicleIsInGarage(bool VehicleIsInGarage)AVehicleinline
SetVisualizeVehicleOverlapArea(bool Visible)AVehicle
TeleportVehicleTo(FVector NewLocation, FRotator NewRotation)AVehicle
TeleportVehicleTo_Implementation(FVector NewLocation, FRotator NewRotation)AVehiclevirtual
ToggleLights(bool isOn)AVehicle
TogglePhysics(bool isOn)AVehicle
TransformSensorAVehicleprotected
ValidateID(const FString &ActorID, TWeakObjectPtr< AActor > Actor)IActorInformationprivatestatic
VehicleInGarageAVehicleprivate