Agrarsense
ACollisionSensor Member List

This is the complete list of members for ACollisionSensor, including all inherited members.

ACollisionSensor(const FObjectInitializer &ObjectInitializer)ACollisionSensor
ASensor(const FObjectInitializer &ObjectInitializer)ASensor
AttachedToBoneASensor
AttachedToComponentASensor
BeginPlay() overrideACollisionSensorprotectedvirtual
CanSimulateSensor() constASensorinline
CollisionMessageACollisionSensorprivate
ComponentsToHideASensorprivatestatic
CreateDataSavePath()ASensorprotectedvirtual
CreateLogFile()ASensorprotectedvirtual
CreateROSTopic()ASensorprotectedvirtual
CurrentOwnerACollisionSensorprivate
DestroyActorByID(const FString &ID)IActorInformationstatic
DestroyROSTopic()ASensorprotectedvirtual
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideACollisionSensorprotectedvirtual
ExportToJsonFile(const FString &FileName)ASensor
FileSavePathASensorprotected
GenerateUniqueID()IActorInformationprivatestatic
GetActorByID(const FString &ID)IActorInformationstatic
GetActorID() constIActorInformation
GetActorID_Implementation() const overrideASensorinlinevirtual
GetActorInformation() constIActorInformation
GetActorInformation_Implementation() const overrideASensorinlinevirtual
GetActorName() constIActorInformation
GetActorName_Implementation() const overrideASensorinlinevirtual
GetActorsWithInterface()IActorInformationstatic
GetComponentsToHide()ASensorinlinestatic
GetParametersAsString() constASensorinlinevirtual
GetROSGameInstance() constASensorinline
GetROSTopic() constASensorinline
GetSemanticColors()ASensorstatic
GetSensorIdentifier() constASensorinline
GetSensorModel() constASensorinline
GetSensorName() constASensorinline
GetSensorType() const overrideACollisionSensorinlinevirtual
GetTopicName()ASensorinlinevirtual
HideComponentForAllCameras(UPrimitiveComponent *PrimitiveComponent)ASensorstatic
Init(AActor *NewOwner, bool SimulateSensor=true)ACollisionSensor
IsLogFileCreated()ASensorinlineprotected
IsROSConnected() constASensorinline
LogFileASensorprotected
NiagaraHitColorsASensorinlineprotectedstatic
NiagaraHitPointsASensorinlineprotectedstatic
NiagaraPointsFloatASensorinlineprotectedstatic
NiagaraPointsIntASensorinlineprotectedstatic
OnCollisionEvent(AActor *Actor, AActor *OtherActor, FVector NormalImpulse, const FHitResult &Hit)ACollisionSensorprivate
OnPrimitiveAddedASensorprotectedstatic
OnSensorDestroyASensor
PrintAllIds()IActorInformationstatic
ROSBridgeStateChanged(EROSState ROSState)ASensorprivate
ROSConnectedASensorprivate
ROSInstanceASensorprotected
ROSTopicASensorprotected
SendCollisionData(const FString &CollisionDataString)ACollisionSensorprivate
SendDataToROSASensorprotected
SensorIdentifierASensorprivate
SensorModelASensorprivate
SensorNameASensorprivate
SetActorIDAndName(const FString &NewActorName, const FString &NewID)IActorInformation
SetActorIDAndName_Implementation(const FString &NewActorName, const FString &NewID) overrideASensorinlinevirtual
SetActorName(const FString &NewActorName)IActorInformation
SetActorName_Implementation(const FString &NewActorName) overrideASensorinlinevirtual
SetAndValidateActorIDAndName(FString &ActorName, FString &ActorID, TWeakObjectPtr< AActor > Actor)IActorInformationstatic
SetSensorIdentifier(const FString newIdentifier)ASensorinline
SetSensorModel(ASensorModel *NewSensorModel)ASensorinline
SetSensorName(const FString newName)ASensorinline
SetSimulateSensor(bool SimulateSensor)ASensorinline
SimulateThisSensorASensorprivate
StructToString(const InStructType &InStruct)ASensorinlineprotectedstatic
ValidateID(const FString &ActorID, TWeakObjectPtr< AActor > Actor)IActorInformationprivatestatic
WriteToLogFile(const FString &Message)ASensorprotected