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Agrarsense
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This is the complete list of members for ACollisionSensor, including all inherited members.
| ACollisionSensor(const FObjectInitializer &ObjectInitializer) | ACollisionSensor | |
| ASensor(const FObjectInitializer &ObjectInitializer) | ASensor | |
| AttachedToBone | ASensor | |
| AttachedToComponent | ASensor | |
| BeginPlay() override | ACollisionSensor | protectedvirtual |
| CanSimulateSensor() const | ASensor | inline |
| CollisionMessage | ACollisionSensor | private |
| CollsionDataToString(const CollisionData &Data) | ACollisionSensor | private |
| ComponentsToHide | ASensor | privatestatic |
| CreateDataSavePath() override | ACollisionSensor | protectedvirtual |
| CreateLogFile() override | ACollisionSensor | protectedvirtual |
| CreateROSTopic() | ASensor | protectedvirtual |
| CreateTimeStampString() const | ASensor | protected |
| CurrentOwner | ACollisionSensor | private |
| DestroyActorByID(const FString &ID) | IActorInformation | static |
| DestroyROSTopic() | ASensor | protectedvirtual |
| EndPlay(const EEndPlayReason::Type EndPlayReason) override | ACollisionSensor | protectedvirtual |
| ExportToJsonFile(const FString &FileName) | ASensor | |
| FileSavePath | ASensor | protected |
| GenerateUniqueID() | IActorInformation | privatestatic |
| GetActorByID(const FString &ID) | IActorInformation | static |
| GetActorID() const | IActorInformation | |
| GetActorID_Implementation() const override | ASensor | inlinevirtual |
| GetActorInformation() const | IActorInformation | |
| GetActorInformation_Implementation() const override | ASensor | inlinevirtual |
| GetActorName() const | IActorInformation | |
| GetActorName_Implementation() const override | ASensor | inlinevirtual |
| GetActorsWithInterface() | IActorInformation | static |
| GetComponentsToHide() | ASensor | inlinestatic |
| GetParametersAsString() const | ASensor | inlinevirtual |
| GetROSGameInstance() const | ASensor | inline |
| GetROSTopic() const | ASensor | inline |
| GetSemanticColors() | ASensor | static |
| GetSensorIdentifier() const | ASensor | inline |
| GetSensorModel() const | ASensor | inline |
| GetSensorName() const | ASensor | inline |
| GetSensorType() const override | ACollisionSensor | inlinevirtual |
| GetTopicName() | ASensor | inline |
| HideComponentForAllCameras(UPrimitiveComponent *PrimitiveComponent) | ASensor | static |
| Init(FCollisionSensorParameters CollisionSensorParameters, bool SimulateSensor=true) | ACollisionSensor | |
| IsAttachedToVehicle() const | ASensor | |
| IsLogFileCreated() | ASensor | inlineprotected |
| IsROSConnected() const | ASensor | inline |
| LogFile | ASensor | protected |
| NiagaraHitColors | ASensor | inlineprotectedstatic |
| NiagaraHitPoints | ASensor | inlineprotectedstatic |
| NiagaraPointsFloat | ASensor | inlineprotectedstatic |
| NiagaraPointsInt | ASensor | inlineprotectedstatic |
| OnActorHit(AActor *Actor, AActor *OtherActor, FVector NormalImpulse, const FHitResult &Hit) | ACollisionSensor | private |
| OnComponentHit(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector NormalImpulse, const FHitResult &Hit) | ACollisionSensor | private |
| OnPrimitiveAdded | ASensor | protectedstatic |
| OnSensorDestroy | ASensor | |
| Parameters | ACollisionSensor | protected |
| ParentActor | ASensor | protected |
| PrimitiveComponent | ACollisionSensor | private |
| PrintAllIds() | IActorInformation | static |
| ROSBridgeStateChanged(EROSState ROSState) | ASensor | private |
| ROSConnected | ASensor | private |
| ROSInstance | ASensor | protected |
| ROSTopic | ASensor | protected |
| SendCollisionData(const FString &CollisionDataString) | ACollisionSensor | private |
| SendDataToROS | ASensor | protected |
| SensorIdentifier | ASensor | private |
| SensorModel | ASensor | private |
| SensorName | ASensor | private |
| SetActorIDAndName(const FString &NewActorName, const FString &NewID) | IActorInformation | |
| SetActorIDAndName_Implementation(const FString &NewActorName, const FString &NewID) override | ASensor | inlinevirtual |
| SetActorName(const FString &NewActorName) | IActorInformation | |
| SetActorName_Implementation(const FString &NewActorName) override | ASensor | inlinevirtual |
| SetAndValidateActorIDAndName(FString &ActorName, FString &ActorID, TWeakObjectPtr< AActor > Actor) | IActorInformation | static |
| SetParentActorPtr(AActor *ParentActorPtr) | ASensor | inline |
| SetSensorIdentifier(const FString newIdentifier) | ASensor | inline |
| SetSensorModel(ASensorModel *NewSensorModel) | ASensor | inline |
| SetSensorName(const FString newName) | ASensor | inline |
| SetSimulateSensor(bool SimulateSensor) | ASensor | inline |
| SimulateThisSensor | ASensor | private |
| StructToString(const InStructType &InStruct) | ASensor | inlineprotectedstatic |
| TryGetID(AActor *Actor) const | ACollisionSensor | private |
| ValidateID(const FString &ActorID, TWeakObjectPtr< AActor > Actor) | IActorInformation | privatestatic |
| WriteToLogFile(const FString &Message) | ASensor | protected |