8#include "WeatherParameterMetaFloat.generated.h"
17 UPROPERTY(BlueprintReadWrite, EditAnywhere)
18 float DefaultActual = 50;
21 UPROPERTY(BlueprintReadWrite, EditAnywhere)
25 UPROPERTY(BlueprintReadWrite, EditAnywhere)
29 UPROPERTY(BlueprintReadWrite, EditAnywhere)
33 UPROPERTY(BlueprintReadWrite, EditAnywhere)
34 float MaxActual = 100;