8#include "Components/PrimitiveComponent.h"
9#include "Math/Transform.h"
11#include "TransformSensorParameters.generated.h"
18 UPROPERTY(EditAnywhere, BlueprintReadWrite)
19 AActor* OwningActor =
nullptr;
21 UPROPERTY(EditAnywhere, BlueprintReadWrite)
22 bool UseOwningActorTransform = true;
24 UPROPERTY(EditAnywhere, BlueprintReadWrite)
25 UPrimitiveComponent* PrimitiveComponent =
nullptr;
27 UPROPERTY(EditAnywhere, BlueprintReadWrite)
28 bool SaveTransformDataToDisk = false;
32 OwningActor =
nullptr;
33 PrimitiveComponent =
nullptr;