8#include "CoreMinimal.h"
9#include "Containers/Map.h"
18 return SemanticColors;
28 {
"None", FColor(0, 0, 0)},
29 {
"Other", FColor(255, 255, 255)},
30 {
"Terrain", FColor(192, 96, 192)},
32 {
"Prop", FColor(128, 64, 128)},
33 {
"Props", FColor(128, 64, 128)},
35 {
"Human", FColor(220, 20, 60)},
36 {
"Animal", FColor(255, 0, 255)},
39 {
"Rocks", FColor(139, 69, 19)},
41 {
"Vehicle", FColor(0, 0, 142)},
42 {
"Forwarder", FColor(0, 0, 142)},
43 {
"Harvester", FColor(0, 0, 142)},
44 {
"Drone", FColor(0, 0, 142)},
46 {
"Foliage", FColor(107, 142, 35)},
47 {
"Birch", FColor(0, 255, 0)},
48 {
"Pine", FColor(0, 128, 0)},
49 {
"Spruce", FColor(0, 192, 0)},
50 {
"Alder", FColor(0, 255, 128)},
51 {
"Willow", FColor(0, 255, 255)},
53 {
"Snowflake", FColor(255, 255, 0)},
54 {
"Road", FColor(169, 169, 169)},
55 {
"Building", FColor(0, 0, 255)}
static TMap< FString, FColor > GetSemanticColors()
static const TMap< FString, FColor > SemanticColors