Agrarsense
Unreal
Agrarsense
Source
Agrarsense
EditorUtilities
EditorUtilities.h
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// Copyright (c) 2023 FrostBit Software Lab at the Lapland University of Applied Sciences
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#if WITH_EDITOR
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#include "AssetRegistry/AssetData.h"
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#endif
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#include "EditorUtilities.generated.h"
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UCLASS()
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class AGRARSENSE_API
UEditorUtilities
: public UObject
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{
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GENERATED_BODY()
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public
:
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UFUNCTION(BlueprintCallable, Category =
"Editor Utilities"
)
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static
void
ExportThumbnailTextureFromSelectedAssets();
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private
:
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static
void
CreateThumbnailTextureFromAsset(
const
FAssetData& Asset);
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};
UEditorUtilities
Definition:
EditorUtilities.h:18
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