8#include "CoreMinimal.h"
9#include "UObject/NoExportTypes.h"
11#include "AssetRegistry/AssetData.h"
14#include "EditorUtilities.generated.h"
28 UFUNCTION(BlueprintCallable, Category =
"Editor Utilities")
29 static void ExportThumbnailTextureFromSelectedAssets();
32 UFUNCTION(BlueprintCallable, Category =
"Editor Utilities")
33 static void DestroyOverlappingActorsWithMeshEditor(UBoxComponent* Area);
37 static void CreateThumbnailTextureFromAsset(
const FAssetData& Asset);