8#include "GameFramework/Actor.h"
10#include "CollisionSensorParameters.generated.h"
17 UPROPERTY(EditAnywhere, BlueprintReadWrite)
18 AActor* OwningActor =
nullptr;
20 UPROPERTY(EditAnywhere, BlueprintReadWrite)
21 bool UseActorCollision = true;
23 UPROPERTY(EditAnywhere, BlueprintReadWrite)
24 UPrimitiveComponent* PrimitiveComponent =
nullptr;
28 OwningActor =
nullptr;
29 PrimitiveComponent =
nullptr;