8#include "GameFramework/Actor.h" 
   10#include "CollisionSensorParameters.generated.h" 
   17    UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
   18    AActor* OwningActor = 
nullptr;
 
   20    UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
   21    bool UseActorCollision = true;
 
   23    UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
   24    UPrimitiveComponent* PrimitiveComponent = 
nullptr;
 
   28        OwningActor = 
nullptr;
 
   29        PrimitiveComponent = 
nullptr;