8#include "CoreMinimal.h"
9#include "GameFramework/Actor.h"
10#include "Internationalization/Text.h"
12#include "UObject/ObjectPtr.h"
15#include "ActorAssetVariation.generated.h"
30 UPROPERTY(EditAnywhere, BlueprintReadOnly)
31 FString UniqueIdentifier;
36 UPROPERTY(EditAnywhere, BlueprintReadOnly)
42 UPROPERTY(EditAnywhere, BlueprintReadOnly)
48 UPROPERTY(EditAnywhere, BlueprintReadOnly)
53 UniqueIdentifier = FGuid::NewGuid().ToString();