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Agrarsense
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This is the complete list of members for UAssetLibrary, including all inherited members.
| AddedFoliageActors | UAssetLibrary | privatestatic |
| DestroyAllWalkers() | UAssetLibrary | static |
| DestroyOverlappingActorsSphere(AActor *SpawnedActor) | UAssetLibrary | privatestatic |
| FoliageActorAssetMapDataAsset | UAssetLibrary | privatestatic |
| FoliageKeys | UAssetLibrary | privatestatic |
| FoliageTypeMap | UAssetLibrary | privatestatic |
| GetAllAddedFoliageActors() | UAssetLibrary | static |
| GetAllAddedPropActors() | UAssetLibrary | static |
| GetAllWalkers() | UAssetLibrary | static |
| GetFoliageActorAssetMapDataAsset() | UAssetLibrary | static |
| GetPropActorAssetMapDataAsset() | UAssetLibrary | static |
| GetRandomFoliageType() | UAssetLibrary | static |
| GetRandomPropType() | UAssetLibrary | static |
| GetSpawnedVehicles() | UAssetLibrary | static |
| GetWalkerActorAssetMapDataAsset() | UAssetLibrary | static |
| PropActorAssetMapDataAsset | UAssetLibrary | privatestatic |
| PropKeys | UAssetLibrary | privatestatic |
| PropTypeMap | UAssetLibrary | privatestatic |
| SetupFoliageDataAsset() | UAssetLibrary | privatestatic |
| SetupPropDataAsset() | UAssetLibrary | privatestatic |
| SetupVehicleDataAsset() | UAssetLibrary | privatestatic |
| SetupWalkerDataAsset() | UAssetLibrary | privatestatic |
| SpawnedPropActors | UAssetLibrary | privatestatic |
| SpawnedVehicles | UAssetLibrary | privatestatic |
| SpawnedWalkers | UAssetLibrary | privatestatic |
| SpawnFoliage(EFoliageTypes FoliageType, FTransform Transform, FString ActorName="", FString ActorID="", bool RandomZRotation=true, bool SnapToGround=true) | UAssetLibrary | static |
| SpawnProp(EPropTypes PropType, FTransform Transform, FString ActorName="", FString ActorID="", bool RandomZRotation=false, bool SnapToGround=false) | UAssetLibrary | static |
| SpawnVehicle(EVehicleTypes VehicleType, FTransform SpawnTransform, const FString &ActorName, const FString &ActorID, bool SnapAboveGround=false, float AboveOffset=150.0f, bool DestroyOverlappingActors=false) | UAssetLibrary | static |
| SpawnWalker(FWalkerParameters Parameters, const FString &ActorName="", const FString &ActorID="", bool StartAutomatically=true) | UAssetLibrary | static |
| TrySpawnActor(TSubclassOf< AActor > ActorClass, FTransform &Transform, FString ActorName, FString ActorID, bool SnapToGround, bool RandomZRotation, ESpawnActorCollisionHandlingMethod CollisionMethod=ESpawnActorCollisionHandlingMethod::Undefined) | UAssetLibrary | privatestatic |
| TrySpawnActorDeferred(TSubclassOf< AActor > ActorClass, FTransform &Transform, FString ActorName, FString ActorID, bool SnapToGround, bool RandomZRotation, ESpawnActorCollisionHandlingMethod CollisionMethod=ESpawnActorCollisionHandlingMethod::Undefined) | UAssetLibrary | privatestatic |
| VehicleDataAsset | UAssetLibrary | privatestatic |
| WalkerActorAssetMapDataAsset | UAssetLibrary | privatestatic |