Agrarsense
UAssetLibrary Member List

This is the complete list of members for UAssetLibrary, including all inherited members.

AddedFoliageActorsUAssetLibraryprivatestatic
DestroyAllWalkers()UAssetLibrarystatic
DestroyOverlappingActorsSphere(AActor *SpawnedActor)UAssetLibraryprivatestatic
FoliageActorAssetMapDataAssetUAssetLibraryprivatestatic
FoliageKeysUAssetLibraryprivatestatic
FoliageTypeMapUAssetLibraryprivatestatic
GetAllAddedFoliageActors()UAssetLibrarystatic
GetAllAddedPropActors()UAssetLibrarystatic
GetAllWalkers()UAssetLibrarystatic
GetFoliageActorAssetMapDataAsset()UAssetLibrarystatic
GetPropActorAssetMapDataAsset()UAssetLibrarystatic
GetRandomFoliageType()UAssetLibrarystatic
GetRandomPropType()UAssetLibrarystatic
GetSpawnedVehicles()UAssetLibrarystatic
GetWalkerActorAssetMapDataAsset()UAssetLibrarystatic
PropActorAssetMapDataAssetUAssetLibraryprivatestatic
PropKeysUAssetLibraryprivatestatic
PropTypeMapUAssetLibraryprivatestatic
SetupFoliageDataAsset()UAssetLibraryprivatestatic
SetupPropDataAsset()UAssetLibraryprivatestatic
SetupVehicleDataAsset()UAssetLibraryprivatestatic
SetupWalkerDataAsset()UAssetLibraryprivatestatic
SpanwedWalkersUAssetLibraryprivatestatic
SpawnedPropActorsUAssetLibraryprivatestatic
SpawnedVehiclesUAssetLibraryprivatestatic
SpawnFoliage(EFoliageTypes FoliageType, FTransform Transform, FString ActorName="", FString ActorID="", bool RandomZRotation=true, bool SnapToGround=true)UAssetLibrarystatic
SpawnProp(EPropTypes PropType, FTransform Transform, FString ActorName="", FString ActorID="", bool RandomZRotation=false, bool SnapToGround=false)UAssetLibrarystatic
SpawnVehicle(EVehicleTypes VehicleType, FTransform SpawnTransform, const FString &ActorName, const FString &ActorID, bool SnapAboveGround=false, float AboveOffset=150.0f, bool DestroyOverlappingActors=false)UAssetLibrarystatic
SpawnWalker(FWalkerParameters Parameters, const FString &ActorName="", const FString &ActorID="", bool StartAutomatically=true)UAssetLibrarystatic
TrySpawnActor(TSubclassOf< AActor > ActorClass, FTransform &Transform, FString ActorName, FString ActorID, bool SnapToGround, bool RandomZRotation, ESpawnActorCollisionHandlingMethod CollisionMethod=ESpawnActorCollisionHandlingMethod::Undefined)UAssetLibraryprivatestatic
VehicleDataAssetUAssetLibraryprivatestatic
WalkerActorAssetMapDataAssetUAssetLibraryprivatestatic