Agrarsense
UAgrarsenseSettings Member List

This is the complete list of members for UAgrarsenseSettings, including all inherited members.

AAgrarsenseGameModeBaseUAgrarsenseSettingsfriend
AdvanceFrameCount(int32 FramesToAdvance)UAgrarsenseSettings
AdvanceFramesHandleUAgrarsenseSettingsprivate
AdvanceTime(float TimeToAdvance)UAgrarsenseSettings
ApplySettings(bool bCheckForCommandLineOverrides) overrideUAgrarsenseSettings
ChangeMapByMapPath(const FString &Path)UAgrarsenseSettings
ChangeMapByName(FString MapName)UAgrarsenseSettings
CurrentMapNameUAgrarsenseSettingsprivatestatic
CurrentWorldUAgrarsenseSettingsprivate
DisableRaytracing()UAgrarsenseSettingsprivate
EnableRaytracing()UAgrarsenseSettingsprivate
EndOfFrameHandleUAgrarsenseSettingsprivate
FrameCountUAgrarsenseSettingsprivate
GetAgrarsenseSettings()UAgrarsenseSettingsstatic
GetAntiAliasingMethod() constUAgrarsenseSettings
GetConsoleVariableValueString(const FString &VariableName) constUAgrarsenseSettings
GetCurrentQualityLevel() constUAgrarsenseSettingsinline
GetGlobalGraphicsSettings()UAgrarsenseSettingsinlinestatic
GetGlobalSimulationSettings()UAgrarsenseSettingsinlinestatic
GetGlobalTargetFrameRate() constUAgrarsenseSettings
GetGlobalTimeDilation() constUAgrarsenseSettings
GetGrassVisibility() constUAgrarsenseSettings
GetIsRenderingCustomDepthPass() constUAgrarsenseSettings
GetIsUsingVirtualShadowMaps() constUAgrarsenseSettings
GetMapNames() constUAgrarsenseSettingsinline
GetMapPaths() constUAgrarsenseSettingsinline
GetNaniteMaxPixelsPerEdge() constUAgrarsenseSettings
GetNumberOfWorkerThreads() constUAgrarsenseSettings
GetShadowCacheInvalidationBehavior() constUAgrarsenseSettings
GetShadowCSMCache() constUAgrarsenseSettings
GetShowSpectatorRainAndSnowfall() constUAgrarsenseSettingsinline
GetSpectatorMaxSpeed() constUAgrarsenseSettingsinline
GetStartWindowInitiallyMinimized() constUAgrarsenseSettings
GetWorldPositionOffsetRenderDistance() constUAgrarsenseSettings
GraphicsSettingsUAgrarsenseSettingsprivate
IsMainMenuUAgrarsenseSettingsprivatestatic
IsPlayingInMainMenu()UAgrarsenseSettingsinlinestatic
IsRaytracingSupported() constUAgrarsenseSettingsprivate
IsSimulationPaused()UAgrarsenseSettingsinlinestatic
LoadSettings(bool bForceReload=false) overrideUAgrarsenseSettings
MapNamesUAgrarsenseSettingsprivate
MapPathsUAgrarsenseSettingsprivate
NumberOfPostProcessingSensorsUAgrarsenseSettingsprivate
OnGraphicsSettingsChangedUAgrarsenseSettings
OnSensorDestroyed(ASensor *SensorPtr)UAgrarsenseSettingsprivate
OnSensorSpawned(ASensor *SensorPtr)UAgrarsenseSettingsprivate
ParseLaunchArguments()UAgrarsenseSettingsprivate
PauseSimulation()UAgrarsenseSettings
PauseSimulationEndOfThisFrame()UAgrarsenseSettings
PostInitProperties() overrideUAgrarsenseSettingsvirtual
RenderCustomDepthUAgrarsenseSettingsprivate
SetAntiAliasingMethod(EAntiAliasing AntiAliasingMethod)UAgrarsenseSettings
SetAntiAliasingMethodFromString(const FString &AntiAliasingMethodString)UAgrarsenseSettings
SetBalancedQualityLevel()UAgrarsenseSettingsprivate
SetGlobalTargetFrameRate(int NewTargetFrameRate)UAgrarsenseSettings
SetGlobalTimeDilation(float TimeDilation)UAgrarsenseSettings
SetGraphicsSettings(FGlobalGraphicsSettings NewSettings)UAgrarsenseSettings
SetGrassVisibility(bool Visible)UAgrarsenseSettings
SetInstancedRenderingVisibility(bool Visible)UAgrarsenseSettings
SetLowQualityLevel()UAgrarsenseSettingsprivate
SetNaniteMaxPixelsPerEdge(float MaxPixelsPerEdge=1.0f)UAgrarsenseSettings
SetQualityLevel(EQualityLevel newQualityLevel)UAgrarsenseSettings
SetQualityLevelFromString(const FString &QualityLevelString)UAgrarsenseSettings
SetRenderCustomDepthPass(bool RenderCustomDepthPass)UAgrarsenseSettings
SetShadowCacheInvalidationBehavior(EShadowCacheInvalidationBehavior Behaviour=EShadowCacheInvalidationBehavior::Rigid)UAgrarsenseSettings
SetShadowCacheInvalidationBehaviorFromString(const FString &BehaviourString)UAgrarsenseSettings
SetShadowCSMCache(bool CacheShadowCSM)UAgrarsenseSettings
SetShowSpectatorRainAndSnowfall(bool Show)UAgrarsenseSettings
SetSimulationSettings(FGlobalSimulationSettings NewSettings)UAgrarsenseSettings
SetSpectatorMaxSpeed(float MaxSpeed)UAgrarsenseSettings
SetStartWindowInitiallyMinimized(bool Minimized)UAgrarsenseSettings
SetUltraQualityLevel()UAgrarsenseSettingsprivate
SetUltraWithRaytracingLevel()UAgrarsenseSettingsprivate
Setup(UWorld *World)UAgrarsenseSettings
SetUseVirtualShadowMaps(bool UseVirtualShadowMaps)UAgrarsenseSettings
SetWindowMode(EWindowMode::Type WindowType)UAgrarsenseSettings
SetWorldPositionOffsetRenderDistance(int32 WorldPositionOffsetDistance)UAgrarsenseSettings
SetWorldRendering(bool enabled)UAgrarsenseSettings
ShouldStartWindowMinimized()UAgrarsenseSettingsinlinestatic
SimulationSettingsUAgrarsenseSettingsprivate
UAgrarsenseSettings()UAgrarsenseSettingsprivate
UnPauseSimulation()UAgrarsenseSettings