Agrarsense
AWalker Member List

This is the complete list of members for AWalker, including all inherited members.

ActorIDAWalkerprotected
ActorNameAWalkerprotected
AWalker()AWalker
BeginPlay() overrideAWalkerprotectedvirtual
ChangeWalkerParameters(const FWalkerParameters &newParameters)AWalkerinline
DebugDrawLinesBetweenPoints(float LifeTime=10.0f)AWalker
DestroyActorByID(const FString &ID)IActorInformationstatic
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAWalkerprotectedvirtual
ExportToJsonFile(const FString &FileName)AWalker
GenerateUniqueID()IActorInformationprivatestatic
GetActorByID(const FString &ID)IActorInformationstatic
GetActorID() constIActorInformation
GetActorID_Implementation() const overrideAWalkerinlinevirtual
GetActorInformation() constIActorInformation
GetActorInformation_Implementation() const overrideAWalkerinlinevirtual
GetActorName() constIActorInformation
GetActorName_Implementation() const overrideAWalkerinlinevirtual
GetActorsWithInterface()IActorInformationstatic
GetEndTransform() constAWalkerinline
GetInteractableName() constIInteractable
GetInteractableName_Implementation() const overrideAWalkerinlinevirtual
GetInteractableWorldTransform() constIInteractable
GetInteractableWorldTransform_Implementation() const overrideAWalkerinlinevirtual
GetStartTransform() constAWalkerinline
GetWalkerParameters() constAWalkerinline
GetWalkerType() constAWalkerinlinevirtual
InteractableNameAWalker
IsWalkerPaused() constAWalkerinline
OnWalkerParametersChangedAWalker
PauseWalker()AWalkervirtual
PreviousParametersAWalkerprivate
PrintAllIds()IActorInformationstatic
ResumeWalker()AWalkervirtual
SetActorIDAndName(const FString &NewActorName, const FString &NewID)IActorInformation
SetActorIDAndName_Implementation(const FString &NewActorName, const FString &NewID) overrideAWalkerinlinevirtual
SetActorName(const FString &NewActorName)IActorInformation
SetActorName_Implementation(const FString &NewActorName) overrideAWalkerinlinevirtual
SetAndValidateActorIDAndName(FString &ActorName, FString &ActorID, TWeakObjectPtr< AActor > Actor)IActorInformationstatic
SetIgnoreInput(bool IgnoreInput)AWalkervirtual
SetWalkerParameters(const FWalkerParameters &InParameters)AWalkerinline
ValidateID(const FString &ActorID, TWeakObjectPtr< AActor > Actor)IActorInformationprivatestatic
WalkerIsPausedAWalkerprivate
WalkerParametersAWalkerprivate