|
Agrarsense
|
This is the complete list of members for ASpectator, including all inherited members.
| BeginPlay() override | ASpectator | protectedvirtual |
| EndPlay(const EEndPlayReason::Type EndPlayReason) override | ASpectator | protectedvirtual |
| FollowActor(AActor *Actor, bool DisableInputs=true, const float DistanceToActor=150.0f, const float HeightOffset=10.0f) | ASpectator | |
| GetFloatingPawnMovement() | ASpectator | |
| GetMaxSpeed() | ASpectator | |
| GetOverlapSensor() const | ASpectator | inline |
| GetTargetActor() | ASpectator | inline |
| IsNiagaraComponentVisible() | ASpectator | inline |
| IsSpectatorFollowingAnyActor() | ASpectator | inline |
| NiagaraComponent | ASpectator | protected |
| OnFollowTargetChanged | ASpectator | |
| OverlapSensor | ASpectator | protected |
| SetMaxSpeed(float MaxSpeed=1500.0f) | ASpectator | |
| SetNiagaraComponentVisibility(bool Visible) | ASpectator | |
| StopFollowingAnyActor(bool EnableInputs=true) | ASpectator | |
| Target | ASpectator | private |
| TeleportSpectator(const FTransform &Transform) | ASpectator | |
| TeleportToActorFollowLocation(AActor *Actor, const float DistanceToActor=1500.0f, const float HeightOffset=500.0f) | ASpectator | |
| TeleportToActorLocation(const AActor *Actor) | ASpectator | |
| TeleportToFollowLocation(FVector TargetLocation, const float DistanceToLocation, const float HeightOffset) | ASpectator | |
| TeleportToLevelTeleportLocation(FLevelTeleportLocation TeleportLocation) | ASpectator |