This is the complete list of members for AInstancedRenderer, including all inherited members.
| AddActorToInstancedRendering(AInstancedActor *InstancedActor) | AInstancedRenderer | |
| AInstancedRenderer(const FObjectInitializer &ObjectInitializer) | AInstancedRenderer | |
| BeginPlay() override | AInstancedRenderer | privatevirtual |
| CubeMesh | AInstancedRenderer | private |
| CurrentWeatherParameters | AInstancedRenderer | private |
| DebugMaterialImpact(bool SetUnrealDefaultMaterial) | AInstancedRenderer | |
| DestroyOverlappingInstancesBox(UInstancedStaticMeshComponent *ISM, FBox AreaBox, bool OnlyTrees) | AInstancedRenderer | |
| EndPlay(const EEndPlayReason::Type EndPlayReason) override | AInstancedRenderer | privatevirtual |
| FindOrAddUniqueMesh(UStaticMeshComponent *StaticMeshComponent, AInstancedActor *InstancedActor, int32 &InstanceNum) | AInstancedRenderer | private |
| Get() | AInstancedRenderer | inlinestatic |
| GetInstanceEntries() const | AInstancedRenderer | inline |
| GetTotalInstanceCount() const | AInstancedRenderer | inline |
| GetUniqueInstancesCount() const | AInstancedRenderer | inline |
| Instance | AInstancedRenderer | privatestatic |
| InstanceEntries | AInstancedRenderer | protected |
| InstancesStaticMeshComponents | AInstancedRenderer | protected |
| IsRendering() const | AInstancedRenderer | inline |
| LogInfo() const | AInstancedRenderer | |
| OnGraphicsSettingsChanged(FGlobalGraphicsSettings GraphicsSettings) | AInstancedRenderer | private |
| OnWeatherParametersChanged(FWeatherParameters WeatherParameters) | AInstancedRenderer | private |
| RemoveInstance(int32 ComponentIndex, int32 InstanceNumber) | AInstancedRenderer | |
| Rendering | AInstancedRenderer | private |
| RenderingWPO | AInstancedRenderer | private |
| SetComponentIndexVisibility(int32 Index, bool Visible) | AInstancedRenderer | |
| SetInstancedRendering(bool ShouldRender) | AInstancedRenderer | |
| SetRenderCustomDepth(bool Enabled) | AInstancedRenderer | |
| SetRenderWorldPositionOffet(bool RenderWPO) | AInstancedRenderer | |
| SetShadowCacheBehaviour(EShadowCacheInvalidationBehavior ShadowCacheInvalidationBehaviour) | AInstancedRenderer | |
| SetWorldPositionOffsetDistance(int32 NewWPODistance) | AInstancedRenderer | |
| SpawnAllInstancesBackActors() | AInstancedRenderer | |
| SpawnInstanceBackToActor(UInstancedStaticMeshComponent *ISM, int32 Index, bool OnlyTree) | AInstancedRenderer | |
| ToggleProxyMesh() | AInstancedRenderer | |
| TotalInstanceCount | AInstancedRenderer | protected |
| UpdateInstanceTransform(int32 ComponentIndex, int32 InstanceNumber, const FTransform &NewTransform) | AInstancedRenderer | |
| UpdateRenderDistances() | AInstancedRenderer | |
| WorldPositionOffsetDistance | AInstancedRenderer | private |