This is the complete list of members for AInstancedRenderer, including all inherited members.
AddActorToInstancedRendering(AInstancedActor *InstancedActor) | AInstancedRenderer | |
AInstancedRenderer(const FObjectInitializer &ObjectInitializer) | AInstancedRenderer | |
BeginPlay() override | AInstancedRenderer | privatevirtual |
CubeMesh | AInstancedRenderer | private |
CurrentWeatherParameters | AInstancedRenderer | private |
DebugMaterialImpact(bool SetUnrealDefaultMaterial) | AInstancedRenderer | |
DestroyOverlappingInstancesBox(UInstancedStaticMeshComponent *ISM, FBox AreaBox, bool OnlyTrees) | AInstancedRenderer | |
EndPlay(const EEndPlayReason::Type EndPlayReason) override | AInstancedRenderer | privatevirtual |
FindOrAddUniqueMesh(UStaticMeshComponent *StaticMeshComponent, AInstancedActor *InstancedActor, int32 &InstanceNum) | AInstancedRenderer | private |
Get() | AInstancedRenderer | inlinestatic |
GetInstanceEntries() const | AInstancedRenderer | inline |
GetTotalInstanceCount() const | AInstancedRenderer | inline |
GetUniqueInstancesCount() const | AInstancedRenderer | inline |
Instance | AInstancedRenderer | privatestatic |
InstanceEntries | AInstancedRenderer | protected |
InstancesStaticMeshComponents | AInstancedRenderer | protected |
IsRendering() const | AInstancedRenderer | inline |
LogInfo() const | AInstancedRenderer | |
OnGraphicsSettingsChanged(FGlobalGraphicsSettings GraphicsSettings) | AInstancedRenderer | private |
OnWeatherParametersChanged(FWeatherParameters WeatherParameters) | AInstancedRenderer | private |
RemoveInstance(int32 ComponentIndex, int32 InstanceNumber) | AInstancedRenderer | |
Rendering | AInstancedRenderer | private |
RenderingWPO | AInstancedRenderer | private |
SetComponentIndexVisibility(int32 Index, bool Visible) | AInstancedRenderer | |
SetInstancedRendering(bool ShouldRender) | AInstancedRenderer | |
SetRenderCustomDepth(bool Enabled) | AInstancedRenderer | |
SetRenderWorldPositionOffet(bool RenderWPO) | AInstancedRenderer | |
SetShadowCacheBehaviour(EShadowCacheInvalidationBehavior ShadowCacheInvalidationBehaviour) | AInstancedRenderer | |
SetWorldPositionOffsetDistance(int32 NewWPODistance) | AInstancedRenderer | |
SpawnAllInstancesBackActors() | AInstancedRenderer | |
SpawnInstanceBackToActor(UInstancedStaticMeshComponent *ISM, int32 Index, bool OnlyTree) | AInstancedRenderer | |
ToggleProxyMesh() | AInstancedRenderer | |
TotalInstanceCount | AInstancedRenderer | protected |
UpdateInstanceTransform(int32 ComponentIndex, int32 InstanceNumber, const FTransform &NewTransform) | AInstancedRenderer | |
UpdateRenderDistances() | AInstancedRenderer | |
WorldPositionOffsetDistance | AInstancedRenderer | private |