Agrarsense
AInstancedRenderer Member List

This is the complete list of members for AInstancedRenderer, including all inherited members.

AddActorToInstancedRendering(AInstancedActor *InstancedActor)AInstancedRenderer
AddOrRemoveActorFromAutomaticTransformUpdates(bool Add, AInstancedActor *InstancedActor)AInstancedRenderer
AInstancedRenderer(const FObjectInitializer &ObjectInitializer)AInstancedRenderer
AreTransformsEqual(const FTransform &TransformA, const FTransform &TransformB) constAInstancedRendererprivate
BeginPlay() overrideAInstancedRendererprivate
CurrentWeatherParametersAInstancedRendererprivate
DebugMaterialImpact(bool SetUnrealDefaultMaterial)AInstancedRenderer
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAInstancedRendererprivate
FindOrAddUniqueMesh(UStaticMeshComponent *StaticMeshComponent, AInstancedActor *InstancedActor)AInstancedRendererprivate
GetInstanceEntries() constAInstancedRendererinline
GetTotalInstanceCount() constAInstancedRendererinline
GetUniqueInstancesCount() constAInstancedRendererinline
InstanceAInstancedRendererprivatestatic
InstancedActorsToUpdateAInstancedRendererprivate
InstanceEntriesAInstancedRendererprivate
IsRendering() constAInstancedRendererinline
LogInfo() constAInstancedRenderer
OnGraphicsSettingsChanged(FGlobalGraphicsSettings GraphicsSettings)AInstancedRendererprivate
OnWeatherParametersChanged(FWeatherParameters WeatherParameters)AInstancedRendererprivate
RemoveInstance(int32 ComponentIndex, int32 InstanceNumber)AInstancedRenderer
RenderingAInstancedRendererprivate
RenderingWPOAInstancedRendererprivate
SetComponentIndexVisibility(int32 Index, bool Visible)AInstancedRenderer
SetInstancedRendering(bool ShouldRender)AInstancedRenderer
SetRenderCustomDepth(bool Enabled)AInstancedRenderer
SetRenderWorldPositionOffet(bool RenderWPO)AInstancedRenderer
SetShadowCacheBehaviour(EShadowCacheInvalidationBehavior ShadowCacheInvalidationBehaviour)AInstancedRenderer
SetWorldPositionOffsetDistance(int32 NewWPODistance)AInstancedRenderer
Tick(float DeltaTime) overrideAInstancedRendererprivate
TotalInstanceCountAInstancedRendererprivate
UpdateInstancedActors()AInstancedRendererprivate
UpdateInstanceTransform(int32 ComponentIndex, int32 InstanceNumber, const FTransform &NewTransform)AInstancedRenderer
WorldPositionOffsetDistanceAInstancedRendererprivate