Agrarsense
AInstancedRenderer Member List

This is the complete list of members for AInstancedRenderer, including all inherited members.

AddActorToInstancedRendering(AInstancedActor *InstancedActor)AInstancedRenderer
AInstancedRenderer(const FObjectInitializer &ObjectInitializer)AInstancedRenderer
BeginPlay() overrideAInstancedRendererprivatevirtual
CurrentWeatherParametersAInstancedRendererprivate
DebugMaterialImpact(bool SetUnrealDefaultMaterial)AInstancedRenderer
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAInstancedRendererprivatevirtual
FindOrAddUniqueMesh(UStaticMeshComponent *StaticMeshComponent, AInstancedActor *InstancedActor)AInstancedRendererprivate
Get()AInstancedRendererinlinestatic
GetInstanceEntries() constAInstancedRendererinline
GetTotalInstanceCount() constAInstancedRendererinline
GetUniqueInstancesCount() constAInstancedRendererinline
InstanceAInstancedRendererprivatestatic
InstanceEntriesAInstancedRendererprotected
InstancesStaticMeshComponentsAInstancedRendererprotected
IsRendering() constAInstancedRendererinline
LogInfo() constAInstancedRenderer
OnGraphicsSettingsChanged(FGlobalGraphicsSettings GraphicsSettings)AInstancedRendererprivate
OnWeatherParametersChanged(FWeatherParameters WeatherParameters)AInstancedRendererprivate
ProxyMeshAInstancedRendererprivate
RemoveInstance(int32 ComponentIndex, int32 InstanceNumber)AInstancedRenderer
RenderingAInstancedRendererprivate
RenderingWPOAInstancedRendererprivate
SetComponentIndexVisibility(int32 Index, bool Visible)AInstancedRenderer
SetInstancedRendering(bool ShouldRender)AInstancedRenderer
SetRenderCustomDepth(bool Enabled)AInstancedRenderer
SetRenderWorldPositionOffet(bool RenderWPO)AInstancedRenderer
SetShadowCacheBehaviour(EShadowCacheInvalidationBehavior ShadowCacheInvalidationBehaviour)AInstancedRenderer
SetWorldPositionOffsetDistance(int32 NewWPODistance)AInstancedRenderer
SpawnAllInstancesBackActors()AInstancedRenderer
SpawnInstanceBackToActor(UInstancedStaticMeshComponent *ISM, int32 Index)AInstancedRenderer
ToggleProxyMesh()AInstancedRenderer
TotalInstanceCountAInstancedRendererprotected
UpdateInstanceTransform(int32 ComponentIndex, int32 InstanceNumber, const FTransform &NewTransform)AInstancedRenderer
WorldPositionOffsetDistanceAInstancedRendererprivate