Agrarsense
AInstancedActor Member List

This is the complete list of members for AInstancedActor, including all inherited members.

ActorIDAInstancedActorprivate
ActorNameAInstancedActorprivate
AddedToInstancedRendererAInstancedActorprivate
AddToInstancedRendererAInstancedActor
AddToInstancedRendering()AInstancedActor
AInstancedActor(const FObjectInitializer &ObjectInitializer)AInstancedActor
AllowWorldPositionOffsetDisableAInstancedActor
AlternativeMaterialAInstancedActor
BeginPlay() overrideAInstancedActorvirtual
ComponentIndexAInstancedActorprivate
CustomDepthSetupAInstancedActorprivate
DestroyActorByID(const FString &ID)IActorInformationstatic
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAInstancedActorvirtual
GenerateUniqueID()IActorInformationprivatestatic
GetActorByID(const FString &ID)IActorInformationstatic
GetActorID() constIActorInformation
GetActorID_Implementation() const overrideAInstancedActorinlinevirtual
GetActorInformation() constIActorInformation
GetActorName() constIActorInformation
GetActorName_Implementation() const overrideAInstancedActorinlinevirtual
GetActorsWithInterface()IActorInformationstatic
GetAllowWorldPositionOffsetDisable() constAInstancedActorinline
GetComponentIndex() constAInstancedActorinline
GetInstanceEndCullDistance() constAInstancedActorinline
GetInstanceIndex() constAInstancedActorinline
GetInstanceStartCullDistance() constAInstancedActorinline
GetInteractableName() constIInteractable
GetInteractableName_Implementation() const overrideAInstancedActorinlinevirtual
GetInteractableWorldTransform() constIInteractable
GetInteractableWorldTransform_Implementation() const overrideAInstancedActorinlinevirtual
GetModelIDString() constAInstancedActorinline
GetPreviousTransform() constAInstancedActorinline
GetStaticMeshComponent() constAInstancedActorinline
GetTypeIDString() constAInstancedActorinline
HasAlternativeMaterial() constAInstancedActorinline
InstanceAdded(int32 CompIndex, int32 InstanceNum)AInstancedActor
InstanceEndCullDistanceInCmAInstancedActor
InstanceNumberAInstancedActorprivate
InstanceStartCullDistanceInCmAInstancedActor
InteractableNameAInstancedActor
IsAddedToInstancedRendering() constAInstancedActorinline
IsCustomDepthSetup() constAInstancedActorinline
IsTreeActor() constAInstancedActor
ModelIDAInstancedActorprivate
PreviousTransformAInstancedActorprivate
PrintAllIds()IActorInformationstatic
RemoveFromInstancedRendering(bool EnableStaticMeshComponent=true)AInstancedActor
SetActorIDAndName(const FString &NewActorName, const FString &NewID)IActorInformation
SetActorIDAndName_Implementation(const FString &NewActorName, const FString &NewID) overrideAInstancedActorinlinevirtual
SetActorName(const FString &NewActorName)IActorInformation
SetActorName_Implementation(const FString &NewActorName) overrideAInstancedActorinlinevirtual
SetAndValidateActorIDAndName(FString &ActorName, FString &ActorID, TWeakObjectPtr< AActor > Actor)IActorInformationstatic
SetTypeAndModel(const FString &Type, const FString &Model)AInstancedActorinline
SetUpdateTransformAutomatically(bool UpdateAutomatically)AInstancedActor
ShouldUpdateTransformAutomaticallyAInstancedActor
StaticMeshComponentAInstancedActor
TypeIDAInstancedActorprivate
UpdateIndex(int32 UpdatedIndex)AInstancedActor
UpdatePreviousTransform(const FTransform &NewTransform)AInstancedActorinline
UpdateTransformAutomatically() constAInstancedActorinline
UpdateTransformPosition()AInstancedActor
ValidateID(const FString &ActorID, TWeakObjectPtr< AActor > Actor)IActorInformationprivatestatic