Agrarsense
AInstancedActor Member List

This is the complete list of members for AInstancedActor, including all inherited members.

ActorIDAInstancedActorprivate
ActorNameAInstancedActorprivate
AddedToInstancedRendererAInstancedActorprivate
AddToInstancedRendererAInstancedActor
AddToInstancedRendering()AInstancedActor
AInstancedActor(const FObjectInitializer &ObjectInitializer)AInstancedActor
AllowWorldPositionOffsetDisableAInstancedActor
AlternativeMaterialAInstancedActor
BeginPlay() overrideAInstancedActorvirtual
CustomDepthSetupAInstancedActorprivate
DestroyActorByID(const FString &ID)IActorInformationstatic
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAInstancedActorvirtual
GenerateUniqueID()IActorInformationprivatestatic
GetActorByID(const FString &ID)IActorInformationstatic
GetActorID() constIActorInformation
GetActorID_Implementation() const overrideAInstancedActorinlinevirtual
GetActorInformation() constIActorInformation
GetActorName() constIActorInformation
GetActorName_Implementation() const overrideAInstancedActorinlinevirtual
GetActorsWithInterface()IActorInformationstatic
GetAllowWorldPositionOffsetDisable() constAInstancedActorinline
GetInstanceEndCullDistance() constAInstancedActorinline
GetInstanceStartCullDistance() constAInstancedActorinline
GetInteractableName() constIInteractable
GetInteractableName_Implementation() const overrideAInstancedActorinlinevirtual
GetInteractableWorldTransform() constIInteractable
GetInteractableWorldTransform_Implementation() const overrideAInstancedActorinlinevirtual
GetModelIDString() constAInstancedActorinline
GetPreviousTransform() constAInstancedActorinline
GetStaticMeshComponent() constAInstancedActorinline
GetTypeIDString() constAInstancedActorinline
HasAlternativeMaterial() constAInstancedActorinline
InstanceAdded()AInstancedActor
InstanceEndCullDistanceInCmAInstancedActor
InstanceStartCullDistanceInCmAInstancedActor
InteractableNameAInstancedActor
IsAddedToInstancedRendering() constAInstancedActorinline
IsCustomDepthSetup() constAInstancedActorinline
IsTreeActor() constAInstancedActor
ModelIDAInstancedActorprivate
PreviousTransformAInstancedActorprivate
PrintAllIds()IActorInformationstatic
SetActorIDAndName(const FString &NewActorName, const FString &NewID)IActorInformation
SetActorIDAndName_Implementation(const FString &NewActorName, const FString &NewID) overrideAInstancedActorinlinevirtual
SetActorName(const FString &NewActorName)IActorInformation
SetActorName_Implementation(const FString &NewActorName) overrideAInstancedActorinlinevirtual
SetAndValidateActorIDAndName(FString &ActorName, FString &ActorID, TWeakObjectPtr< AActor > Actor)IActorInformationstatic
SetTypeAndModel(const FString &Type, const FString &Model)AInstancedActorinline
ShouldUpdateTransformAutomaticallyAInstancedActor
StaticMeshComponentAInstancedActor
TypeIDAInstancedActorprivate
UpdatePreviousTransform(const FTransform &NewTransform)AInstancedActorinline
UpdateTransformAutomatically() constAInstancedActorinline
ValidateID(const FString &ActorID, TWeakObjectPtr< AActor > Actor)IActorInformationprivatestatic